Prerequisites: None (starter job)
Can Equip: Swords, Knives, Axes, Flails, Hats, Clothing
Stats: HP: 100% | MP: 75% | SP: 100% | PA: 90% | MA: 80%
C-EV: 5 | Move: 4 | Jump: 3
Ability: Fundaments
✨PvP Patch Changes:
PA: 100% | MA: 100% | Move: 5
Can Equip: Knives, Swords, Axes, Rods, Staves, Flails, Crossbows, Books, Poles, Shields, Hats, Clothing
Innate: Reequip


Action (Fundaments)
Rush and Stone’s damage is randomized between 1 and up to PWR.
| Ability | PWR | MP | Speed | Range, Radius (Hori/Vert) | Effect | Formula |
|---|---|---|---|---|---|---|
| Focus | N/A | N/A | Now | Self | Increase Physical Attack by 1. | N/A |
| Rush | 4 | N/A | Now | 1 Range x 1 Vert, 1 | Deals physical damage, 50% chance to cause knockback. | PA * (1..PWR) |
| Stone | 2 | N/A | Now | 4 Range, 1 | Throws a stone at a target dealing physical damage, 50% chance to cause knockback. | PA * (1..PWR) |
| Salve | N/A | N/A | Now | 1 Range x 2, 1 | Removes blind, poison, silence statuses. | Hit = 100% |
✨PvP Patch Changes:
Focus now grants +1 to Power, Magick, and Speed.
Rush was replaced with a similar ability in Throw Dagger, notably being able to be used at 6 range and having 100% knockback (or pushback) capabilities as long as the terrain or opposing verticality allows for it. Stone also includes a 100% knockback feature.
Frenzy and Taunt are new abilities that allow Squires to disrupt beneficial statuses or even Chicken a unit for a turn!
| Ability | PWR | MP | Speed | Range, Radius (Hori/Vert) | Effect | Formula |
|---|---|---|---|---|---|---|
| Focus | N/A | N/A | Now | Self | Increase Physical Attack, Magick Attack, and Speed by 1. | N/A |
| Throw Dagger | 10 | N/A | Now | 6 Range x 1 Vert, 1 | Deals physical damage, 100% knockback when able. | PA * (1..PWR) |
| Stone | 1 | N/A | Now | 4 Range, 1 | Deals minor physical damage, 100% knockback when able. | PA * 1 |
| Salve | N/A | N/A | Now | 2 Range x 2, 1 | Removes: Immobilize, Disable, Stop, Blind, Poison, Silence. | Hit = 100% |
| Frenzy | 255 | N/A | Now | 1 Range x 1 Vert, 1 | Removes: Reraise, Haste from the target and deals damage equal to 40% of their max. HP. | MA + PWR |
| Taunt | 36 | 30 | Now | 1 Range x 1 Vert, 1 | Reduces the target's Bravery by 52 (auto-chickens generic units). | MA + PWR |
Reaction
Counter Tackle (Trigger: Physical attack within 1 range) – Counterattack with Rush.
✨PvP Patch Change (Counter Throw) (formerly Counter Tackle – Trigger: HP Loss) – Counterattack with Throw Dagger.
Support
Equip Axes – Equip axes regardless of job.
Beastmaster – Ally monsters within 1 tile gain their hidden abilities (requires ally monsters in party).
Defend – Adds the Defend command. Using Defend will double the character’s evasion chance until the next turn and is considered an Action.
JP Boost – Receive bonus JP from an action. [earnedJP * 3/2]
✨PvP Patch Changes:
Equip Two-Handed (formerly Equip Axes) – Equip Axes, Knight’s Swords, and Fell Swords, regardless of job.
✨PvP Patch Change (Beastmaster): This ability now unlocks all allied monsters’ hidden abilities regardless of location instead of within 1 tile as long as you aren’t affected by a disabling status effect. Additionally, while slotted, this ability allows for learning Mime’s select Blue Magicks abilities when affected by them and optionally unlocks the Blue Magicks command to be slotted as a secondary skillset.
NEW Death Strike – Increases your critical strike chance from 10% to 50% with normal attacks and applicable abilities (note that critical damage is a static 50% instead of random regardless of this ability or not).
JP Boost is always on during campaign playthroughs to help expedite job progression.
Movement
Move +1 – Increase Move by 1.
✨PvP Patch Changes:
Move +1 was removed due to being inferior to Move +2. Move +1 and Jump +1 were consolidated into select abilities.
NEW Adept Rider – Restores your Move command after mounting a chocobo. Reduces your damage taken by 10% while mounting. Allows full access of your chocobo’s abilities via Chococraft skillset.