Version 5 Competitive Update

Today, the Version 5 PvP Patch Beta concludes, and the official, competition-ready update is released. This concludes the final versioning of the PvP Patch since it was first conceived in December 2022. A big thank you to the community for being a part of this mod and shaping it into what it is today, and a special thank you to Tzepish of Final Fantasy Hacktics (author of WotL Tweak mod) for playing a major role in making many changes a reality.

This update includes a few minor PvP Patch changes since v5.4 Beta and will require you to replace your current save data (especially if you participated in the v5 beta). Make sure to jot down/screenshot/take notes of any team builds you have currently, as this will reset your save data (for competitions, it is mandatory to be up to date with the PvP Patch and save data changes)!

If you are curious about ALL of the changes from the original War of the Lions to the PvP Patch, read up on the https://tacticsleague.com/ruleset/pvp-patch-changelog/.

To download the all-in-one package that includes the PPF file and save data, please visit Downloads. To learn more about how to apply the PPF patch, visit Tutorials.

Make sure to always patch using an unmodified, USA-region backup of your FFT WotL ISO, and do not override an already patched copy!

Changes to Rulesets to Support Generic Monsters

  • Rendezvous and Standard game formats’ rulesets have been updated to fully accommodate generic monsters in any team of five (and are allowed as reserved units in competitions)
  • Generic Monsters, except Boco, are not allowed in any team in the All-Stars format
  • Monsters must be hired from the Warriors’ Guild at Lv. 99 to adhere to the standard Lv. 99 of all other characters in the save data
  • Note that Warriors’ Guild-generated monsters generate their stat values randomly (with a floor and ceiling)

All Formats (All-Stars, Rendezvous, Standard)

  • Inventory – Sorted all items by “Type”
  • Characters
    • Valmafra
      • Increased base HP from 286 to 296
      • Increased base MP from 139 to 159
    • Balthier – Increased base MA from 11 to 13
  • Limited and Semi-Limited Gear Restriction Update – the following adjustments were made that impact All-Stars, Rendezvous, and Standard formats:
    • NEW Limited – Iga Blade, Main Gauche, Cultist Robe (added directly to save data inventory, purchasing no longer needed)
      Iga Blade and Main Gauche were limited to restrict the high-end stacking of Move for making Throw reach long range or to tone down on multiple builds running a similar setup.

All-Stars Format (SLOT 1)

  • Characters
    • Boco
      • Increased Bravery from 68 to 78
      • Increased base MA from 14 to 16
        These buffs were to bring up Boco’s loss in Magick due to the reduction to the generic Chocobo MAM stat and to ensure Choco Beak was harder hitting than Pellets since it is melee range.
    • Isilud – Increased base MA from 6 to 11
    • Elmdore – Decreased base Speed from 13 to 12

Campaign

  • Dorter Slums (Ch. 1)
    • Replaced the Archer’s Cultist Robe with Mythril Vest
      Forgot to check any battles with hard-slotted adamant vest (before it got changed) lol.

Equipment – Weapons

  • Books
    • Battle Folio – Decreased WP from 12 to 10
      The additional bonus WP was back when it casted at 35 PWR to help offset its lower damage end. Now that it casts at 40 PWR, some of the upfront damage needs to be standardized.