Competitive Standard v5.0
For those who want to build a competitive team with the freedom of choice in gear, abilities, jobs, (all the above unlocked), and theorycrafting, within some limitations. Your team consists of 4 generic units and up to 1 unique character.
Rules
1. A match is considered a best of 3 games regarding tournament play.
2. The match organizer or BOT determines which player is the host while the other player is the guest.
3. The match organizer or BOT determines the maps for the match.
4. Level cycling or de-leveling/re-leveling is not allowed on any character. Players breaking this rule may forfeit their match in tournament play.
5. Each player may have 1 unique character in their party of five. The following are allowed unique characters: Ramza, Alma, Delita, Mustadio, Agrias, Rapha, Marach, Meliadoul, Beowulf, Reis (dragon and human form), Cloud, Construct 8, Valmafra, and Luso.
6. The roster should not have stat modifications outside of normal means. You can adjust stats caused by gear, job, and abilities, but the Bravery and Faith of generic characters must remain 60/60, and the uniques their listed Bravery and Faith values. To view the templates and for the use of integrity, visit the Trello link: https://trello.com/b/AB4q4R3R/tactics-league-competitive-starter-20-templates
7. There are limited and semi-limited restrictions on select gear. There are also limitations on consumables and throw consumables. For more information visit the Trello link: https://trello.com/b/AB4q4R3R/tactics-league-competitive-starter-20-templates
8. When using Tactics League save data, The PvP Patch must be patched into your ISO backup. Players found not utilizing the patch will be disqualified from tournament play.
PvP Patch version: 4.4 Competitive
ISO (USA ver.) MD5: b3008e3e7b4c183c9d1eb1380231fa4d