PvP Patch v4.0 Focused: New Equipment

The last of the PvP Patch v4.0 Focused series, this article focuses on the new equipment in version 4 in tandem with its included save data, hosting a plethora of new weapons and gear at your disposal – there are many new toys to use and new ways to build up your units! Additionally, several existing gear received updates to improve their viability, but for this article, we will focus on the many new equipment options.

New Weapons

The next major update has 10 brand-new weapons that are accessible in both Standard and Rendezvous. Many of these weapons are designed to incentivize attacking with them as they all have potentially powerful effects or can be built to do so. With the guaranteed cast in Chantage, attacking is even more powerful and considerable; the same goes for evasiveness.

As a general reminder, all weapons that have a “Casts:” line defaults to a 50% chance to trigger their ability.

Lastly, the WP standardization of all sword-type weapons have been adjusted:
Fell Swords from 24 to 22, Knight’s Swords from 22 to 20, and Swords from 16 to 18.

  • Apocalypse (Fell Sword)
    • 18 WP and 20 Block
    • Dark Element
    • Casts: Celestial Void (from Rapha’s Sky Mantra, 50% max. HP damage if at least 1 status was inflicted)
  • Tiny Bee (Non-Magick Gun)
    • 13 WP and 5 Block
    • 4 Range
    • Can be uniquely Dual Wielded
    • Adds +1 PA
  • Zanmato (Katana)
    • 25 WP and 10 Block
    • Adds +2 MA
    • Casts: Intimidate (Speechcraft, -20 Bravery)
    • Note: There is no corresponding Iaido ability with this katana and is purely for attacking
  • Thief’s Knife (Knife, formerly Orichalcum Dirk)
    • 16 WP and 5 Block
    • No longer Inflicts: Slow
    • Dual Wieldable
    • Casts: Mug (smartly randomizes a Steal Equipment ability on hit, guaranteed to activate if triggered)
  • Caladbolg (Knight’s Sword)
    • 20 WP and 20 Block
    • Water element
    • Casts: Leviathan (Summon)
    • Adds +1 PA and MA
  • Kunai (Ninja Blade, reworked weapon)
    • 14 WP and 5 Block
    • 3 Range
    • Weapon attacks are flagged as <Direct> and not <Striking> (attacks check Line of Sight)
    • Usable to create “ranged” melee attacks if in the Right Hand
  • Zephyr Pole (Pole, formerly Cypress Pole)
    • Removed Halves: Fire, Ice, Lightning, Earth
    • 16 WP and 10 Block
    • Wind element
    • Forced Two-Handed
    • Adds +2 PA and MA
    • Note: Damaging poles now use [greater of your PA or MA * WeaponPower] instead of [MA * WeaponPower]
  • Crown Scepter (Rod, reworked weapon)
    • Removed +4 MA from its original version
    • 8 WP and 4 Block
    • Equip: Atheist
    • Effect: Reverses Faith-based magicks calculations to use [(100 - Faith)/100 * (100 - targetFaith)/100] instead of [Faith/100 * targetFaith/100]
  • Nirvana (Staff, reworked weapon)
    • No longer Holy element
    • 10 WP and 20 Block
    • Bestows: Protect, Shell on hit (guaranteed, can trigger certain Reactions)
    • Immune: Atheist, Doom
  • Flametongue (Sword)
    • 18 WP and 10 Block
    • Fire element
    • Casts: Fire Breath (from Reis’s Dragon, using MA * 14)

New Gear

There are also new additions to headgear, body armor, and accessories in update 4, furthering your theorycrafting potential!

  • Chaos Helm (Helm)
    • +150 HP
    • Boosts: Holy, Dark
  • Cursed Garb (Clothing)
    • +100 HP
    • Adds +2 PA and +1 SP
    • Equip: Undead, Poison
    • Immune: Regen, Reraise, Haste
  • Peytral (Heavy Armor)
    • +160 HP
    • Initial: Protect, Shell
  • Ringmail (reworked Clothing)
    • +120 HP
    • Initial: Protect, Shell
  • Ever Coat (Clothing)
    • +120 HP
    • Boosts: Fire, Lightning, Ice, Wind, Water, Earth
  • Samite Coat (Robe)
    • +120 HP and +40 MP
    • Adds +1 MA
    • This new robe is set to be a “bulky” option for casters and is similarly designed to Celebrant’s Miter and uses the same HP metric as clothing-type items
  • Chantage (Accessory)
    • Sets your weapon attack’s Cast and Status Effect chance to 100% (up from 50%)
    • Note: This only works on regular attacks and does not augment the status chance of abilities
  • Bravely Armlet (Accessory)
    • Increase your Bravery by 10 at the end of each of your Active Turns
  • Elven Cloak (returning Accessory)
    • 12% Physical and Magical Accessory Evasion
    • Adds +1 SP
  • Thief’s Gloves (reworked Accessory)
    • Removed the increased multiplier to Steal Equipment abilities
    • New Effect: Steal Equipment abilities now bypass a target’s Safeguard while equipped
    • Adds +1 SP
    • Note: Steal Equipment abilities will no longer be evadable in version 4

With new weapons and gear to equip and build off of, PvP Patch version 4.0 Beta is looking to further expand theorycrafting! This update will launch on March 12th!