PvP Job Series: Time Mage

As we continue the Tactics PvP Job Series, we will have a look at the viability and the performance of the Time Mage job as the main role in PvP for competitive use.

PvP Performance Statcard

Effectiveness

Rating: 2.5 out of 5.

Stats

Rating: 2.5 out of 5.

Overall

Rating: 2.5 out of 5.

Based on the above ratings, Time Mage seems like a decent job role especially if looking for something in the mage department. Let’s focus more on the reasoning below.

For more information on this job, visit the job link: Time Mage.

Abilities

Time Mage’s Time Magicks ability tree primarily focuses on slowing down or speeding people up with a few damaging magicks in their arsenal. Like any other mage in Tactics, their magicks require time to cast, so it is always important to utilize Turn Order to get the best spells off. The status effect ones are also best served when the caster and target have fairly high Faith, increasing the odds of it landing. Let’s take a look at Time Mage’s notable magicks below:

Haste (action) – This ability applies a status effect that increase allies’ CT gauge by 50% causing them to get more turns often. Very vital in order to dominate the field quickly.

Slow (action) – This ability removes the Haste status (if any) and halves the target’s Speed stat, effectively reducing how often a character gets a turn.

Quick (action) – Has a chance to give the target an immediate turn once casted. This can be utilized with Turn Order to do “combos” or deal enough damage in a way to gain a KO against your opponent.

Mana Shield (reaction) – This Bravery-percent chance ability converts HP damage to MP instead and works as long as you have at least 1 MP if it procs. Very powerful, especially in the Starter format.

Swiftness (support) – This passive reduces the “Spell Speed” of all action abilities except for Aim, Sing, Dance, and Jump by half, rounded up. Very handy when Speed is king and you are trying to use magicks.

Stats

Stats as a primary job: HP: 75% | MP: 120% | SP: 100% | PA: 50% | MA: 130% | C-EV: 5 |
Move: 3 | Jump: 3

Can equip: Staves, Hats, Clothing, Robes

Next up, let’s focus on Time Mage’s stats. When compared to Black Mage’s 100% SP and 150% MA, you will see that Time Mage is a statistically weaker version of Black Mage. Because of this, Time Magicks seems best as a secondary than using it as a primary, unless the game rules/format has job restrictions. One thing to mention is that Time Mage does have access to staves versus Black Mages with rods, so some gear choices may differ depending on the playstyle. Also, if you need Haste in a speedy format, Samurai’s Iaido has access to that in an instant ability which is likely better in the long run.

Conclusion

Time Mage is a decent job, but it is overshadowed by Black Mage as a main job. Their abilities are control-focused, but they are likely best used as a secondary. Mana Shield and Swiftness are strong and versatile abilities that will likely find their way in most builds.