PvP Job Series: Geomancer

As we approach the 11th job and halfway point of the PvP Job Series, we will focus on Geomancer’s role in PvP.

PvP Performance Statcard

Effectiveness

Rating: 3 out of 5.

Stats

Rating: 3 out of 5.

Overall

Rating: 3 out of 5.

Based on the above ratings, Geomancer is a good choice in competitive PvP. But why is that the case? Let’s take a look by first analyzing some of their abilities.

For more information on this job, visit the job link: Geomancer.

Abilities

Geomancer’s Geomancy ability tree uses the terrain the character is standing on to have a 19% chance to apply a status effect based on that tile and always deals area damage. Geomancy isn’t a powerful damaging ability, but where it shines is the chance to status someone from a distance. This of course is map-dependent so mileage may vary. Geomancy scales up with both Magick Attack and Physical Attack in its calculation. Since the action abilities in this skillset differ based on tiles, we won’t really focus on that, but will highlight job passives instead:

Contortion (action) – This action ability is mentioned because it is more commonly accessible as most maps have the following terrain: Gravel, Flagstone, Stone Wall, Earthen Wall, Gravestone. This ability has a chance to inflict stone status which is one of the more serious status effects in the game since the unit is considered KO’ed and there are not as many immunities to it normally.

Nature’s Wraith (reaction) – This Bravery%-based reaction causes you to counter-attack with a Geomancy ability after taking physical damage regardless of range. The tile used for this reaction is based on who dealt the damage, not the caster. This still scales like a normal Geomancy ability.

Attack Boost (support) – This passive ability increases the damage of most physical-based attacks and abilities by 33%. Just to note, this passive does not increase Geomancy damage, Black Mage’s Arcane Strength does.

Stats

Stats as a primary job: HP: 110% | MP: 95% | SP: 100% | PA: 110% | MA: 105%
C-EV: 5 | Move: 4 | Jump: 3


Can equip: Swords, Axes, Shields, Hats, Clothing, Robes

Geomancer has balanced stats making them versatile for various builds. Having access to swords and shields gives them a plethora of options for offensive power and evasion; if focused on amping up your Geomancy damage, Runeblade is a good pick with +2 MA. They also have 4 Move compared to Knight, Archer, and Dragoon’s 3 Move, so they have better base mobility. Compared to caster jobs, they have higher Move as well and can equip shields. Their jack-of-all-trades approach can be great for an off-meta build and male and female genders both can benefit from this job.

Conclusion

Geomancer is a balanced job that focuses on dealing damage from safety and with opportunities to cripple your opponent. They aren’t the best at anything, but they aren’t the worse either. Their Geomancy skillset is mostly for utility, and Geomancers can be placed into melee or magic setups.