Meliadoul Tengille
67 Bravery / 68 Faith
Stats: HP: 125% | MP: 80% | SP: 105% | PA: 120% | MA: 90%
C-EV: 12% | Move: 4 | Jump: 3
Job: Divine Knight
Job can equip: Swords, Knight’s Swords, Crossbows, Polearms, Shields, Helms, Clothing, Armor, Robes
Ability: Unyielding Blade
✨PvP Patch Changes:
Stats: HP: 135%
Ability: Unyielding Strike (can use any weapon instead of strictly sword-types)
Abilities (Unyielding Blade / ✨Unyielding Strike)
Unyielding Blade abilities require a Sword, Knight’s Sword, or Fell Sword to be equipped.
Unyielding Blade abilities take the element of the sword or are non-elemental if none and have a 100% hit rate.
If the target has Safeguard = Crush deals no damage and does not break the target.
If the target is a monster or the targeted gear is already broken/unequipped = Crush deals bonus damage (denoted by the PWR stat).
Ability | PWR | Speed | Range, Radius (Hori/Vert) | Effect | Formula |
---|---|---|---|---|---|
Crush Armor | 5 | Now | 3 Range, 1 | Deals physical damage and guaranteed to break the target’s armor. | If gear equipped, PA * WP If already broken/monster, PA * (WP + PWR) |
Crush Helm | 4 | Now | 3 Range, 1 | Deals physical damage and guaranteed to break the target’s headgear. | If gear equipped, PA * WP If already broken/monster, PA * (WP + PWR) |
Crush Weapon | 3 | Now | 3 Range, 1 | Deals physical damage and guaranteed to break the target’s weapon, Top-most first. | If gear equipped, PA * WP If already broken/monster, PA * (WP + PWR) |
Crush Accessory | 2 | Now | 3 Range, 1 | Deals physical damage and guaranteed to break the target’s accessory. | If gear equipped, PA * WP If already broken/monster, PA * (WP + PWR) |
✨PvP Patch Changes:
Renamed to Unyielding Strike now that this skillset no longer requires any sword-type weapon, but rather can be used with any weapon, except bare hands. Note that these abilities still use their Range of 3 and are not tied to weapon range.
Removed the bonus PWR if the targeted gear was already broken or not slotted.
Added 30 MP cost for added counterplay.
Ability | PWR | MP | Speed | Range, Radius (Hori/Vert) | Effect | Formula |
---|---|---|---|---|---|---|
Crush Armor | 0 | 30 | Now | 3 Range, 1 | Deals physical damage and guaranteed to break the target’s armor. | PA * WP |
Crush Helm | 0 | 30 | Now | 3 Range, 1 | Deals physical damage and guaranteed to break the target’s headgear. | PA * WP |
Crush Weapon | 0 | 30 | Now | 3 Range, 1 | Deals physical damage and guaranteed to break the target’s weapon, Top-most first. | PA * WP |
Crush Accessory | 0 | 30 | Now | 3 Range, 1 | Deals physical damage and guaranteed to break the target’s accessory. | PA * WP |