Construct 8 (monster)
70 Bravery / 0 Faith
Stats: HP: 115% | MP: 0% | SP: 105% | PA: 142% | MA: 0%
C-EV: 0% | Move: 3 | Jump: 3
Job: Automaton | Innate: Counter, Defense Boost, Atheist, Ignore Terrain, Ignore Weather, Cannot enter water, Can be used as a step, Immune to all status effects except Confuse, Immune to all elements except Lightning and Water, Weak: non-Faith-based Lightning attacks
Ability: Tasks

✨PvP Patch Changes:
C-EV: 20%
Innate: Counter, Defense Boost, Arcane Defense, Atheist, Can Enter Water, Can be used as a step, Immune to all status effects except Confuse, Immune to all elements except non-faith Lightning and Water (removed Lightning weakness and additionally added water susceptibility, removed Ignore Terrain, and can now enter water tiles)

Abilities (Tasks)

Each Task’s ability causes HP loss depending on the ability used. Each of these attacks cannot be evaded or blocked, and additionally ignores the target’s physical mitigation (such as Protect and Defense Boost).

AbilityPWRSpeedRange, Radius (Hori/Vert)EffectFormula
Destroy10Now1 Range x 2 Vert, 1Deals non-elemental physical damage. Construct 8 loses 1/8 HP based on the damage dealt.PA * PWR,
Recoil = (PA * PWR) / 8
Compress12Now1 Range x 2 Vert, 1Deals non-elemental physical damage. Construct 8 loses 1/6 HP based on the damage dealt. Has a chance to inflict KO status.PA * PWR,
Recoil = (PA * PWR) / 6
Dispose10Now8 Range, 1Deals ranged non-elemental physical damage. Construct 8 loses 1/4 HP based on the damage dealt. This ability ignores obstacles and Height.PA * PWR,
Recoil = (PA * PWR) / 4
Pulverize16Now1 Range x 0 Vert, 1Deals non-elemental physical damage. Construct 8 loses 1/4 HP based on the damage dealt.PA * PWR,
Recoil = (PA * PWR) / 4

✨PvP Patch Changes:
Removed Destroy and Compress abilities due to redundancy with Pulverize and added new abilities, Boost, Salvo, Terminate, and Transfer.

Dispose’s range has been reduced from 8 to 6 to promote engagement. Note that Dispose can still go through obstacles to reach its target.

Increased the recoil damage from Construct 8 abilties to balance the damage it can take and the potential need for supportive healing.

Note that with the change to Crown Scepter (makes your magicks work in lower faith), you can cast faith-based magicks on Construct 8 such as Cure and Quick, but you can still not cast others like Haste or Reraise, because it is status-immune to those statuses.

AbilityPWRMPSpeedRange, Radius (Hori/Vert)EffectFormula
BoostN/A1NowSelfIncreases Speed by 2.+SP(2) = 100%
Salvo6N/ANow4 Range x 3 Vert, 2Deals non-elemental ranged AoE damage that ignores the target's physical mitigation. Construct 8 loses 1/2 HP based on the damage dealt.PA * PWR,
Recoil = (PA * PWR) / 2
TerminateN/AN/ANowSelf x 3 Vert, 2Construct 8 KO's itself and does damage based on its missing HP to all nearby targets.DamageCaster = maxHP - currHP,
Damage = casterCurrHP
Dispose10N/ANow6 Range, 1Deals non-elemental ranged damage that ignores the target's physical mitigation. Construct 8 loses 1/3 HP based on the damage dealt.PA * PWR,
Recoil = (PA * PWR) / 3
Pulverize16N/ANow1 Range x 0 Vert, 1Deals non-elemental damage that ignores the target's physical mitigation. Construct 8 loses 1/3 HP based on the damage dealt.PA * PWR,
Recoil = (PA * PWR) / 3
TransferN/AN/ANow3 Range, 1Restores HP to the target based on 2/5 of the caster's maxHP and recoils the caster for 1/5 of their maxHP.HealHP = casterMaxHP * 2/5,
Recoil = casterMaxHP / 5"