Prerequisites: Knight mastered, Black Mage mastered, Geomancer Lv. 8, Ninja Lv. 8, Dragoon Lv. 8, Samurai Lv. 8, and 20+ enemies slain by the character crystalized or turned into a treasure chest
Can equip: Swords, Knight’s Swords, Fell Swords, Flails, Axes, Shields, Helmets, Armor, Clothing, Robes
Stats: HP: 80% | MP: 90% | SP: 100% | PA: 140% | MA: 80%
C-EV: 0 | Move: 3 | Jump: 3
Ability: Darkness
✨PvP Patch Changes:
HP: 110% | MP: 80% | PA: 135% | C-EV: 10
Can equip: Swords, Fell Swords, Shields, Helms, Armor, Robes
Innate: Lifefont
Action (Darkness)
Darkness abilities require either a Sword, Knight’s Sword, or Fell Sword to be equipped.
Crushing Blow and Abyssal Blade’s element is based on the equipped weapon or non-elemental.
All Darkness abilities have a 100% hit rate.
Ability | PWR | Speed | Range, Radius (Hori/Vert) | Effect | |
---|---|---|---|---|---|
Sanguine Sword | 0 | Now | 3 Range, 1 | Absorbs HP from the target. | AbsorbHP = (PA * WP) * 0.8 |
Infernal Strike | 0 | Now | 3 Range, 1 | Absorbs MP from the target. | AbsorbMP = (PA * WP) * 0.8 |
Crushing Blow | 2 | Now | 3 Range x 2 Vert, 1x2 | Deals physical damage with a 19% chance to inflict stop status. | PA * (WP + PWR) |
Abyssal Blade | Variable | Now | Conal, 2 Vert | Deals physical damage and does more damage the closer the enemy is. Damages the caster at 20% of their max HP. | 1stRow = PA * (WP + 3) 2ndRow = PA * (WP + 1) 3rdRow = PA * (WP + 0) |
Unholy Sacrifice | N/A | Now | Self, 3x3 | Deals dark magic damage with a chance to cause slow status. Damages the caster at 30% of their max HP. | (PA * MA) + (0.29 * maxHP) |
✨PvP Patch Changes:
Removed any PWR bonuses except from Abyssal Blade so that these abilities do not deal additional damage.
Increased the recoil of Abyssal Blade from 20 to 40% and Unholy Sacrifice from 30 to 60%.
Added 20 MP cost to Sanguine Sword and Crushing Blow as added counterplay.
Unholy Sacrifice now uses MA * MA
instead of PA * MA
in the first part of its formula since this ability is magic damage and also makes the female Dark Knight more desirable.
Reworked the Abyssal Blade row bonus damage to:
1st row: PA * (WP +1)
2nd row: PA * (WP - 2)
3rd row: PA * (WP + 0) / 2
Ability | PWR | MP | Speed | Range, Radius (Hori/Vert) | Effect | |
---|---|---|---|---|---|---|
Sanguine Sword | 0 | 20 | Instant | 3 Range, 1 | Absorbs HP from the target. | AbsorbHP = (PA * WP) * 0.8 |
Infernal Strike | 0 | 0 | Instant | 3 Range, 1 | Absorbs MP from the target. | AbsorbMP = (PA * WP) * 0.8 |
Crushing Blow | 2 | 20 | Instant | 3 Range x 2 Vert, 1x2 | Deals physical damage with a 19% chance to Inflict: Stop status. | PA * (WP + PWR) |
Abyssal Blade | Variable | 40% max.HP | Instant | Conal, 2 Vert | Deals physical damage and does more damage the closer the enemy is. Damages the caster at 40% of their max HP. | 1stRow = PA * (WP + 3) 2ndRow = PA * (WP + 1) 3rdRow = PA * (WP + 0) / 2 |
Unholy Sacrifice | N/A | 60% max.HP | Instant | Self, 3x3 | Deals dark magic damage with a 19% chance to Inflict: Slow status. Damages the caster at 60% of their max HP. | (MA * MA) + (0.29 * maxHP) |
Support
HP Boost – Increase your maximum HP by 20%.
Vehemence – Increases damage taken by 50% and also increases the damage dealt by 50%.
✨PvP Patch Change (Vehemence) – Decreased the damage taken from 50% to 40% to incentizive this ability.
Movement
Move +3 – Increase Move by 3.
Jump +3 – Increase Jump by 3.
✨PvP Patch Changes:
Move +3 and Jump +3 was removed to lower the accessibility of high mobility options.