Prerequisites: None (starter job)
Can equip: Knives, Guns, Hats, Clothing
Stats: HP: 80% | MP: 75% | SP: 100% | PA: 75% | MA: 80%
C-EV: 5 | Move: 3 | Jump: 3
Innate: Throw Items
Ability: Items 

PvP Patch Changes:
HP: 110% | SP: 110% | PA: 80%
Innate: Throw Items, Increases the potency of Potion and Ether-type items by an additional 50 (includes Auto-Potion)

Action (Items)

Chemists can use JP to unlock and learn all consumable Items.

PvP Patch Changes:
Many items were consolidated due to the redundancy in Remedy (such as Antidote or Maiden’s Kiss) and new items were added:

Reaction

Auto-Potion (Trigger: HP loss) – Bravery% chance to use either Potion, Hi-Potion, or X-Potion (whichever is available in inventory and the weakest potion available) after taking damage. 

PvP Patch Change (Auto-Potion):
Bravery% chance to strictly use Auto-Potion (+150 HP) after taking damage (Note: that there are 10x Auto-Potions available in the Tactics League PvP inventory).

Support

Throw Items – Allows consumable items to be used within a range of 4 or less.

Safeguard – Prevents equipped items from being broken or stolen, sets the break chance of katanas when cast with Iaido to 25% from 50%, and reduces Power/Magick/Speed stat loss by 1 (from abilities like Rend Power).

Reequip – Adds the Reequip command. Allows you to change equipment mid-battle at the cost of an Action.

Movement

Treasure Hunter – Find hidden items while moving mid-battle. Must move directly to a tile to potentially find an item. The lower your Bravery (11 is the lowest), the rarer the items you can find.

PvP Patch Change (Tactical Shift) (Treasure Hunter upgrade):
Tactical Shift is a Treasure Hunter upgrade that not only retains the full and original functionality of Treasure Hunter, but also restores your Move command if you successfully get a kill with a normal attack via the Attack command. Note that the Treasure Hunter portion of this ability does not function in multiplayer modes.