Listed are the healing or status recovery items and items that can be thrown that are in the game. You can purchase these items from an Outfitter in a city, like Dorter.

Outfitters menu

Consumables

This is a list of consumables usable by the Chemist ability, Items. Each item’s usage can be unlocked using Job Points.  For Tactics League PvP, all item abilities are unlocked and the inventory has limitations for balance purposes.


*The Outfitter does not sell elixirs. Using the Treasure Hunter ability, they can be found in Airship Graveyard, Dorvauldar Marsh, Lost Halidom, Midlight’s Deep, Monastery Vaults, and Mullonde Cathedral. Elixirs can also be poached from Great Marlboros.

IconNameDescriptionPriceJP
PotionRestores 30 HP.5030
Hi-PotionRestores 70 HP.200200
X-PotionRestores 150 HP.700300
EtherRestores 20 MP.200300
Hi-EtherRestores 50 MP.600400
Elixir*Restores all HP and MP.Not Sold900
AntidoteRemoves Poison status.5070
Eye DropsRemoves Blind status.5080
Echo HerbsRemoves Silence status.50120
Maiden’s KissRemoves Toad status.50200
Gold NeedleRemoves Stone status.100250
Holy WaterRemoves Undead and Vampire status.2000400
RemedyRemoves Blind, Confuse, Oil, Poison, Silence, Stone, Toad statuses.350700
Phoenix DownRemoves KO status/revives the target.30090

✨PvP Patch – Consumables
Potions and Ether-type items’ potency increased since Tactics League PvP is an endgame activity. Additionally, some items were replaced with some of the redundancy from what Remedy already covers making way for new tools in the Chemist’s repertoire.

“Throw” Consumables

Items that can be thrown as a projectile using the Ninja job command, Throw. The Outfitters does sell these projectiles in any city.

IconNameATKAttributesPrice
Shuriken4N/A50
Fuma Shuriken7N/A300
Yagyu Darkrood10N/A1000
Flameburst Bomb8Fire-element250
Snowmelt Bomb8Water-element250
Spark Bomb8Lightning-element250

✨PvP Patch – Throw Consumables
Note: Throw consumables are only Shuriken and Bomb-type weapons in Tactics League PvP. The power of these items is adjusted to compensate, most now have a 50% chance to inflict a status and are unevadable. The standard calculations for Throw abilities are SP * WP.