PvP Jobs Series: Squire
With the introduction of the Tactics PvP Job Series, our focus will be on discussing the merits of different jobs in a competitive environment. In this article, we will start on the role of Squire in PvP as a primary job and outline their abilities and functions for competitive use.
PvP Performance Statcard
Effectiveness
Stats
Overall
As you can tell from the ratings, Squires isn’t the best pick for competitive play but let’s dive further into why that is the case.
With each passing turn in PvP being ever-important, the Fundaments ability tree leaves little to be desired in bringing you one step closer to victory. We will go into more detail below.
For more information about this job, visit the job link: Squire.
Abilities
The Fundaments ability tree only has a few options that are primarily useful for PvP scenarios. Instead of listing each one and doing a breakdown, we will go over the ones that are likely to be usable.
Focus (action) – This ability increases the character’s Physical Attack by 1. This is very good for physical-based builds and is especially good for the pre-engagement phase (the time it takes to actually start dealing damage to your opponent) to build up your power to ensure you are going to deliver moderate to high damage once you do start engagement.
Rush/Stone (action) – One particular reason to use these abilities is to knock a friendly out of either confuse, charm, or sleep statuses since they require to take damage and these abilities scale poorly with damage. Stone is useful for that regard since it can be thrown at range whereas Rush can potentially move a unit into poor positioning.
Defend (support) – Instead of using the Wait command to end the unit’s turn, it is better to use Defend if you have it slotted to get less Charge Turn gauge penalty and to also double their evasion rates until their next turn. This in general isn’t the best support abilty to slot especially with only one slot, but it can be handy if factoring other sources of evasion.
As you can see, Focus is likely going to get the most use out of the Fundaments ability tree, and that is likely not worth sacrificing an Action ability slot for even using Fundaments in the first place unless you are catering to an off-meta style set up.
Stats
Stats as a primary job: HP: 100% | MP: 75% | Speed: 100% | PA: 90% | MA: 80% | C-EV: 5 | Move: 4 | Jump: 3
Can equip: Swords, Knives, Axes, Flails, Hats, Clothing
As it is a starter job, Squire isn’t going to be an ideal main with it not having any notable stat values. Having a Class Evasion (C-EV) of 5 is very little flexibility to invest in their evasiveness, but they do have a 4 Move enabling them to get around the map quicker. At best, they can probably be used for utilizing their range of Swords, Knives, Axes, and Flails but that can only go so far too.
Conclusion
Squires in PvP are not ideal for most scenarios, especially when playing with free-play scenarios like the Starter format. As a base job, they serve primarily in helping unlock other jobs for later use in the game, but they do not bring much to the table in competitive formats.