Save Data v3.0 Official Update

As the fall season approaches, the work, playtesting, and iterating of the 3.0 Beta builds are complete and today we are releasing the official update that we have been testing over the course of the past few months.

As stated in the v3.0 beta update article, this update includes Tactics League’s first-ever software modifications for Final Fantasy Tactics: The War of the Lions (PSP), focusing on improving both Melee and Rendezvous modes for a complete multiplayer experience.

Since much time has passed from v3.0 to v3.6 Beta, we won’t go over all that has been changed here but instead provide the changelog for what this official update brings. If you are curious about the work done, please head to the PvP Patch – Changelog.

To download the all-in-one package that includes the PPF file and save data, please visit Downloads. To learn more about how to apply the PPF patch, visit Tutorials.

Table of Contents

PvP Patch v3.0 Official Changelog

Our beta testing period is over, and with it comes a very jam-packed update. Not much has changed at the closure, but there is still a few tidying up to be done, and one quality change to make your battles even more intense!

Quality of Life Updates

  • Soundtrack
    • The random battles background music has been refreshed and will now randomly play one of the following nostalgic battle themes, fitting the theme of PvP much better than ever before. Note that this change also affects random encounters in the world:
      • Trisection
      • Back Fire
      • Decisive Battle
      • Antipyretic

Jobs

  • Holy Knight (Agrias)
    • Reverted the temporary HP multiplier from 160 to 140% now that her base HP has been increased to better transition it between jobs
    • Reverted the temporary PA multiplier from 120 to 100% now that her base PA has been increased to better transition it between jobs
  • Samurai
    • Increased Move from 3 to 4
    • Increased HP multiplier from 85 to 100%
      A buff to Samurai to help it perform better; especially since they require to be up-close for both weapon attacks and Iaido. Samurai is now decently bulky with a higher base HP can be increased further with their access to heavy armor.

Abilities

  • Tasks (Construct 8)
    • Dispose and Pulverize – Increased the recoil damage from ¼ to ⅓
      Recoil damage increased to increase the penalty Construct 8 receives from using its primary damaging abilities.
  • Vengeance and Blade Beam (Beowulf/Cloud)
    • Increased the damage cap from 70 to 80% of your missing HP
      This should give these abilities more room but still restrict abuse where a player lowers their HP through team damage.
  • Time Magicks
    • Gravity – This ability is now single target and instant cast
      This gives Time Mages an instant damaging spell if necessary, still subject to evasion/reflect, but potentially devastating against high HP targets.
  • Bardsong
    • Nameless Song – Removed Bestows: Protect or Shell chance from this ability, improving the odds of Haste, Reraise, and Regen
      Since this ability doesn’t bestow both Protect and Shell together and this ability isn’t usually cast for these buffs that can be obtained via gear or Barrier/Kiyomori/Ward, this ability will no longer provide Protect or Shell improving its viability for the other buffs.

Equipment – Gear

  • Cursed Robe – Increased MP from 100 to 150
    Since Wizard’s Robe had an increase in overall bulk due to the recent MP buff, Cursed Robe also needs a bit more, but its bearers should consider Mana Shield since they gain 0 HP from this item.

Competitive Starter v4.0 (Slot 3)

  • All Characters
    • Learned Unholy Darkness (Mystic Arts)
  • Agrias
    • Increased HP from 401 to 481 (+20% HP)
    • Increased PA from 13 to 15
      These changes are to adjust her stats as it was previously stated in v3.5.1B. The end result is that Agrias has a net gain of HP and 2 more PA that will transition to other jobs rather than being forced on Holy Knight if desired.

Rendezvous 2.0 (Slot 2)

  • Luso – Set PA/MA to 15/15 to match Starter
  • All Competitive Starter changes, including Unholy Darkness, have been applied to this slot
  • Gear Restriction Update
    • NEW Banned – Invisibility Cloak
      Because the AI retains its vanilla functionality of not targeting invisible units, this item permanently removes such targeting allowing players to bypass aggression. Items that provide temporary/Initial: Invisible will remain as is since they wear off after action.

Generics Premade (Slot 1)

  • Inventory
    • Removed Faerie Harp as an equipment choice for Armiger since squires can no longer equip instruments
  • Replaced Movement abilities for most builds since Move/Jump +1 is no longer accessible. This will mostly improve mobility for most builds. This affects the following:
    • Ramza – Move +1 > Manafont
    • Delita – Move +1 > Lifefont
    • Balthier – Jump +1 > Fly
    • Beowulf – Move +1 > Lifefont
    • Shadow – Move +1 > Move +2
    • Hunter – Move +1 > Move +2
    • Parivir – Move +1 > Manafont
    • Armiger – Move +1 > Fly
    • Bouncer – Move +1 > Move +2
    • Sentinel – Move +1 > Move +2
    • Guardian – Move +1 > Move +2
    • Cleric – Move +1 > Manafont
    • Apothecary – Move +1 > Levitate
  • Ramza
    • Replaced Resilient (Parry) with Soulbind
  • Shadow (Damage)
    • Replaced Assassin’s Dagger with Chaos Mace since knives can no longer be dual-wield
    • Replaced Headgear with Green Beret
    • Reduced SP from 15 to 14
  • Lancer (Damage)
    • Reduced SP from 15 to 14
  • Sentinel (Tank)
    • Reduced MA from 20 to 12
  • Specter (Tank)
    • Replaced Sage’s Robe with Cursed Robe to give back his original undead theme
    • Reduced MA from 25 to 19
    • Added Delirium and Unholy Darkness
    • Added Venetian Shield since Mystics can now equip shields innately
  • Distractor (Support)
    • Replaced Parry with Reflexes
    • Reduced PA from 20 to 15