A list of changes that have been officially implemented or are actively being tested in Tactics League’s official PvP Patch file. The changelog is the place to view what was changed from the original Final Fantasy Tactics: The War of the Lions version to the Tactics League-modified version of the game.

Special Thanks and Credits:
Tzepish – WotL Tweak ASMs and general guidance and teachings
Xifanie – Smart Encounters ASM

The PvP Patch is required for use with all Tactics League multiplayer formats.

Since there are many changes, each primary category will have its own section. Reading over all of the changes is ideal as they will impact your prior FFT experience. The PvP Patch (PPF file) is included with the latest current save data which can be downloaded here.

If you would like to view a spreadsheet containing ability, job, and equipment data please visit: PvP Patch – Spreadsheet Data

The PvP Patch also has changes to Rendezvous missions, impacting their original design and creating a much more challenging, cooperative experience. To read about the changes to each affected mission, go here: Rendezvous

PvP Patch Version: 4.4 Competitive
ISO-patched (USA ver.) MD5 Checksum: b3008e3e7b4c183c9d1eb1380231fa4d

High-Level Overview (PvP Patch v4.4 Competitive)

  • 🤩Alma and Valmafra join the fight!
    • This hefty update adds Alma Beoulve and Valmafra Lenande to the uniques roster, replacing Ovelia and Balthier respectively!
    • Alma – A glorified Cleric, uses her supportive Holy Magicks to provide powerful status effects to allies and also has access to some high-level White Magicks. With her base 87 Faith and innate Arcane Defense, Defense Boost, and Charm immunity, Alma is ready to provide aid and comfort on the battlefield.
    • Valmafra – A Witch of the Coven, has learned the trades of White, Black, Time, Mystic Arts, and Ja-Magicks and selected Anima abilities (previously exclusive to monsters) and is likened to that of both a Red Mage and Elementalist. With her Magicks using a blend of all 5 skill sets, she can cast damaging magicks quickly thanks to her innate Swiftness.
    • Both of these new characters will be available in both Standard and Rendezvous formats.

  • 🔼Quality of Life and Practice Mode
    • The Starter format (the competitive/slot 3 save) has been renamed to Standard to follow other naming conventions used in other competitive games and to set the tone that this is the main competitive format; it is still the Esports-driven format you have come to expect!
    • Araguay Woods is the new home of Practice Mode – where all 8 encounters (depending on how you enter Araguay Woods) are a team of 5 led by a unique character each, tailored similarly to popular and niche setups from Standard. This is the perfect place to practice and test your new squad offline before venturing out into Melee! You might even come across a rare 5 unique character team encounter…
    • You can now rename your unique characters at the Warriors Guild!
    • Iaido and Unholy Sacrifice now properly show their damage/status in the damage preview.
    • Night-time conditions no longer penalize Bows and Crossbow attacks.
    • Improved AI behaviors, such as better decision-making with casting Protect/Shell.

  • 👤Base Stats and Gender Equality Updates
    • The base HP, MP, PA, and MA of all generic squires in all Tactics League formats have been increased to improve their stat spread transition to other jobs.
    • Almost all generic jobs have also received a slight increase in their MA/PA, resulting in better viability of male magical or female physical setups with the total stat spread being no more than 2 points between either gender; you can play any job on any gender and they all can now perform well!

  • Ability Updates
    • Meliadoul’s Unyielding Blade has been renamed to Unyielding Strike and now works with any weapon!
    • All 8-range abilities have been reduced to 6 – Dispose, Shockwave, and Kiku-ichimonji. This change is to promote engagement.
    • New Ja-Magicks and further additions to Wind, Water, and Earth abilities: Aeroja, Waterja, and Quake!
    • Ninja’s Throw is no longer evadable and can inflict status effects with bombs and shurikens.
    • Fixed the unarmed attack calculation and buffed the damage potential via Brawler.
    • New Reaction/Support/Movement abilities: CT Boost, Critical: Flee, Replenish, Monkey Grip, Nimble, and Dexterity!
    • Shirahadori has returned but has been reworked – it no longer affects normal attacks, but it now sets the hit rate of unevadable physical abilities to 60%.
    • MANY improvements to underutilized abilities, such as Magick Counter now being able to trigger off of unique magic abilities, Bravery Boost and Faith Boost being guaranteed to trigger, and Lifefont and Manafont now being stackable.

  • 🗡Equipment Updates
    • A plethora of new weapons have been added: Apocalypse, Caladbolg, Tiny Bee, Zanmato, Kunai, Thief’s Knife, Zephyr Pole, Crown Scepter, Nirvana, and Flametongue!
    • Many existing weapons have received updates to improve their viability, such as Nagnarok functioning like Ribbon but with positive status immunities included, or all Poles now scaling with the greater of your PA or MA * WeaponPower.
    • Ringmail (clothing) and Peytral (heavy armor) are new additions that provide Initial: Protect/Shell as options; this greatly expands on gear-sourced selections, especially for jobs that need it!
    • New additional gear as well, such as Chaos Helm and Cursed Garb.
    • All “Boosts” or “Halves” element equipment that previously affected Fire, Lightning, Ice, and Wind now affect all elements, except Holy and Dark.
    • New accessories to deck out your team, such as the guaranteed weapon cast/status effect with Chantage, increase your Bravery over time with the Bravely Armlet, and some evasiveness while gaining +1 Speed with the Elven Cloak. Also, look out for several reworked or improvements to existing accessories.

  • 💤Status Effect Updates
    • Protect & Shell:
      • All equipment that provides Equip: Protect/Shell now all provide Initial: Protect/Shell, meaning that gear provides Protect/Shell in a duration the same way Kiyomori or Barrier does.
      • This also means that gear-sourced Protect/Shell is now interactable with abilities or attacks; such as War Cry, Harmony, and Giant’s Axe.
      • The duration of Protect/Shell has been increased.
      • Protect/Shell now persists while KO’d so you can return to the fight with it intact (but they are still on a duration).
    • Veil (formerly Invulnerable) – Renamed to fit the theme better and it now has a status pop-up when it has expired from Steadfast Ring.
    • Invisible – Doubles your evasion rates while active (until you take an action or get hit) and NPCs can now target you but at a lower priority to do so.
    • Atheist, Sleep, and Charm have had their status durations reduced to lessen the duration they have over a single game, but they are still impactful and worthwhile to inflict.

  • 📝Addressing Community Feedback
    • This update’s long-term goals are: to further expand theorycrafting, improve game or match resolution in competitions, and improve many underutilized abilities/jobs/gear.
    • The Protect/Shell changes are from feedback about the typical desire to need always gear-slot Protect/Shell. The <Initial> change, increased uptime, and persistence on death are all about improving these vital buffs as a whole. Additionally, Ringmail and Peytral (alongside Lordly Robe) provide all jobs access to gear-sourced Protect/Shell so you can further your theorycrafting without making sacrifices.
    • Addressing revivals or chain-resurrection: The potency of Ramza’s Encourage, Martial Art’s Revive, and Summon’s Faerie have all seen a slight reduction to create a margin of error to reduce chain-resurrection and to demote the push for draw games. Phoenix Down has also been reduced to 3 in Standard, but now restores 20% of your maximum HP to compensate. Reraise’s spell speed has been reduced slightly to incentive pushing towards bestowing the reraise status but with more counter-plays.
    • Bardsong’s Life Anthem has received a slight potency reduction to reduce total healing done in situations where you get back-to-back casts.
    • Forbidden Dance and Nameless Song’s hit rate increased significantly, though Forbidden Dance is slower now but more consistent. Nameless is also more consistent and can grant Protect, Shell, Haste, and Regen in one go, but has a slower charge time.
    • With changes to incentivize weapon attacking and the reworked Chantage accessory, evasiveness will play a more important role in the future.

🧙‍♂️Jobs
  • All generic jobs have some type of innate ability to incentivize them as a primary job in the roster.
  • Squire
    • Increased PA/MA multiplier from 90/85% to 100%.
    • Increased Move from 4 to 5.
    • Can equip all weapons and shields, except Bows, Polearms, Katanas, Guns, Ninja Blades, Cloths, Instruments, Fell Swords, and Knight’s Swords.
    • Reequip ability innately.
  • Chemist
    • Increased HP multiplier from 80 to 110%.
    • Increased PA multiplier from 75 to 80%.
    • Increased SP multiplier from 100 to 110%.
    • Throw Items ability and increases the potency of Potion and Ether-type items by 50 innately. This also affects Auto-Potion.
  • Archer
    • Increased SP multiplier from 100 to 110%.
    • Increased MA multiplier from 80 to 100%.
    • Ignore Elevation ability innately.
  • Monk
    • Increased HP multiplier from 135 to 145%.
    • Increased PA multiplier from 129 to 135%.
    • Increased Move from 3 to 4.
    • Brawler ability innately.
  • Knight
    • Added Flails and Axes to equipment.
    • Increased Move from 3 to 4.
    • Increased MA multiplier from 80 to 100%.
    • HP Boost ability innately.
  • White Mage
    • Added Rods to equipment.
    • Increased MA multiplier from 110 to 115%.
    • Arcane Defense ability innately.
  • Black Mage
    • Added Books to equipment.
    • Increased MA multiplier from 150 to 152%.
    • Manafont ability innately.
  • Time Mage
    • Swiftness ability innately.
  • Summoner
    • Increased HP multiplier from 70 to 80%.
    • Increased MP multiplier from 125 to 170%.
    • Increased PA multiplier from 50 to 55%.
    • Increased MA multiplier from 125 to 130%.
    • Increased SP multiplier from 90 to 100%.
    • Halve MP ability innately.
  • Mystic
    • Increased HP multiplier from 75 to 85%.
    • Increased PA multiplier from 50 to 80%.
    • Added Shields to equipment.
    • Defense Boost ability innately.
  • Thief
    • Increased HP multiplier from 90 to 100%.
    • Increased MA multiplier from 60 to 90%.
    • Increased Speed multiplier from 110 to 120%.
    • Added Crossbows to equipment.
    • Removed Poach from Steal skillset.
    • Concentration ability innately.
  • Geomancer
    • Added Poles to equipment.
    • Halves: Fire, Lightning, Ice, Wind, Earth, and Water elemental damage innately.
  • Orator
    • Increased PA multiplier from 75 to 85%.
    • Increased MA multiplier from 75 to 100%.
    • Persuasive ability innately.
  • Dragoon
    • Increased PA multiplier from 120 to 135%.
    • Increased MA multiplier from 50 to 80%.
    • Increased SP multiplier from 100 to 110%.
    • Decreased HP multiplier from 120 to 110%.
    • Safeguard ability innately.
  • Samurai
    • Increased HP multiplier from 75 to 100%.
    • Increased MA multiplier from 90 to 110%.
    • Increased Move from 3 to 4.
    • Doublehand ability innately.
  • Ninja
    • Increased HP multiplier from 70 to 80%.
    • Increased PA multiplier from 122 to 125%.
    • Removed Knives from equipment.
    • Dual Wield ability innately.
  • Bard
    • Increased HP multiplier from 55 to 100%
    • Increased PA multiplier from 30 to 95%
    • Increased MA multiplier from 115 to 135%.
    • Added Robes and Books to equipment.
    • Performing Arts ability innately.
  • Dancer
    • Increased HP multiplier from 60 to 115%.
    • Increased PA multiplier from 110 to 130%.
    • Added Robes to equipment.
    • Performing Arts ability innately.
  • Mime
    • Decreased HP multiplier from 140 to 125%.
    • Increased MA multiplier from 115 to 120%.
    • Increased C-EV from 5 to 25%.
    • Can equip a limited set of gear: Bags, Clothing, Robes, Hats, Hair Adornments, Cloaks, Shoes, Perfumes, Lip Rouge.
    • Copy Weapon – a new technical feature that allows Mimes to dynamically copy the right-hand weapon of the last acted non-unique ally ability.
    • No longer can mimic MP-costing abilities for free and are subject to MP costs.
    • Mimicked Throw or Items can now be blocked by Sticky Fingers (originally was just ignored).
    • Fly and Brawler abilities innately.
  • Sage (formerly Arithmetician)
    • Renamed from Arithemetician to Sage since they no longer use Arithmeticks.
    • Increased Speed multiplier from 50 to 95%.
    • Increased HP multiplier from 65 to 90%.
    • Increased MP multiplier from 80 to 120%.
    • Increased PA multiplier from 50 to 105%.
    • Increased MA multiplier from 50 to 120%.
    • Added Rods and Staves to equipment.
    • Replaced Arithmeticks with Ja-Magicks skillset. This skillset includes Toadja, Gravija, Flareja, Blindja, Confuseja, Sleepja, Aeroja, Waterja, and Quake abilities. This skillset is also accessible in other jobs.
    • Swiftness ability and Faith status innately.
  • Dark Knight
    • Increased HP multiplier from 80 to 110%.
    • Decreased MP multiplier from 90 to 80%.
    • Decreased PA multiplier from 140 to 135%.
    • Increased C-EV from 0 to 10%.
    • Removed Knight’s Swords, Axes, Flails, and Clothing from equipment (Fell Swords, Swords, Heavy Armor, Helms, and Robes accessible).
    • Lifefont ability innately.
  • Onion Knight (mastered)
    • Decreased HP multiplier from 160 to 130%.
    • Increased MA multiplier from 120 to 125%.
    • Increased Move from 4 to 5.
    • Added Mastery Arts skillset which includes: Focus, Take Aim, Cura, Thundara, Rend Speed, and Revive.
    • Brawler, Counter, Dual Wield, and Doublehand abilities innately.
  • Heretic (Ramza)
    • Uses his Chapter 2/3 Sprite; still considered the Chapter 4 variant.
    • Renamed job from Squire to Heretic to fit the thematic feel of his Ch.2/3 Ramza sprite.
    • Added Fell Swords to equipment.
  • Cleric (Alma, patch exclusive)
    • Base 235 HP, 146 MP, 11 PA, 16 MA, 12 SP, 18% C-EV, 4 Move, 3 Jump.
    • Can Equip: Staves, Rods, Hats, Clothing, Robes.
    • 39 Bravery, 87 Faith.
    • Arcane Defense, Defense Boost, Immune: Charm innately.
    • Holy Magicks (skillset): Aegis, Dispelna, Barrier, Arise, Curaja, Holy, Chant.
  • Holy Knight (Delita, patch exclusive)
    • Base 372 HP, 134 MP, 16 PA, 12 MA, 12 SP, 10% C-EV, 4 Move, 3 Jump.
    • Can Equip: Swords, Knight’s Swords, Helms, Clothing, Heavy Armor.
    • Uses his Chapter 2 sprite and job base.
    • Knight’s Swords added as available equipment.
    • Removed Knives from equipment.
    • Removed Toad, Chicken, Vampire, and Charm innate immunities; Doom status immunity.
  • Machinist (Mustadio)
    • Added Safeguard ability innately.
  • Holy Knight (Agrias)
    • Increased Move from 3 to 4.
    • Added Absorbs: Holy innately.
  • Netherseer (Marach)
    • Added Katanas, Knives, and Ninja Blades to equipment.
    • Added Death Strike ability innately.
  • Skyseer (Rapha)
    • Added Katanas, Rods, and Knives to equipment.
    • Increased Skyseer PA multiplier from 100 to 130%.
    • Added +1 Move and Jump.
    • Added Death Strike ability innately.
  • Dragonkin (Reis)
    • Removed innate Beast Tongue, Beastmaster, and Persuasive (Tame); retains only Dual Wield innately.
    • Added Clothing to equipment.
  • Soldier (Cloud)
    • Removed Materia Blade requirement for Limit and Limit can now be cast with any weapon or unarmed. View the “Action Abilities” section for additional changes to Limit.
    • Increased Move from 3 to 4.
    • Added Katanas and Robes to equipment.
    • Doublehand ability innately.
  • Automaton (Construct 8)
    • Increased C-EV from 0 to 20%.
    • Replaced innate ability Ignore Terrain with Arcane Defense.
    • Construct 8 can now move on water tiles.
    • Removed Lightning-element weakness, Construct 8 is now only susceptible to non-Faith Lightning and Water-elemental attacks (but does not take bonus damage).
    • Replaced Destroy and Compress abilities and added Boost, Salvo, Terminate, and Transfer abilities. View the “Action Abilities” section for more information.
  • Game Hunter (Luso)
    • Added Axes and Bows to equipment.
    • Removed Knight’s Swords from equipment.
    • Removed innate Poach.
    • Added various monster abilities to Huntcraft. View the “Action Abilities” section for more information.
  • Witch of the Coven (Valmafra, patch exclusive)
    • Base 270 HP, 139 MP, 14 PA, 17 MA, 12 SP, 10% C-EV, 4 Move, 3 Jump.
    • Can Equip: Swords, Knives, Rods, Staves, Hats, and Robes.
    • 65 Bravery, 70 Faith.
    • Swiftness innately.
    • Magicks (skillset): Thunder Anima, Water Anima, Wind Anima, Empowerment, Invigoration, Holy, Gravity, Graviga, Unholy Darkness, Arise, Curaga, Death, Aeroja, Waterja, Quake, and Divine Ultima. View the “Action Abilities” section for more information.

⭐Action Abilities
Note: All status inflictions from abilities have a 19% chance to trigger on hit by default.
  • Fundaments (Squire)
    • Focus – Now increases PA, MA, and Speed by 1.
    • Throw Dagger (formerly Rush) – a 6-range unavoidable attack with 10 PWR using [(1...PWR) x PA] (100% knockback when physically able).
    • Renamed Counter Tackle to Counter Throw due to the change to Rush.
    • Stone – Set PWR from 3 to 1 and is un-evadable, useful for dealing light damage (100% knockback when physically able).
    • Salve – Now also removes Immobilize, Disable, and Stop in addition to Blind, Silence, and Poison and Range increased from 1 to 2.
    • NEW Frenzy – 1 range – Deals 40% HP damage and removes Haste and Reraise only if the target is currently affected by either Haste or Reraise.
    • NEW Taunt – 1 range, 30 MP – Reduces target’s Bravery by 52 using [% = MA + 36].
  • Items (Chemist)
    • Previous status recovery items were reworked to provide different single-target effects to increase the Chemist’s/Items repertoire. Potions were not considered as they can proc Auto-Potion:
    • NEW Ethereal Tonic (antidote) – Adds Invisible status (one action).
    • NEW Adrenaline (eye drops) – Removes Slow/Stop status.
    • NEW Hermes’ Tonic (echo herbs) – Adds Float, Regen status.
    • NEW Carbuncle’s Tear (maiden’s kiss) – Adds Reflect status.
    • NEW Stimulant (gold needle) – Removes Disable/Immobilize status.
    • Potion / Auto-Potion – Increased HP restore from 30 to 150 and removed the ability from the Items skillset. Potion will now only function for triggering Auto-Potion.
    • Hi-Potion – Increased HP restore from 70 to 200 (only in Generics Premade).
    • X-Potion – Increased HP restore from 150 to 250 (only in Standard).
    • Hi-Ether – Increased MP restore from 50 to 100.
    • Remedy – Added Removes Berserk status.
  • Aim (Archer)
    • Removed all Aim+ abilities and reworked Aim to provide usability for various specs using your Weapon’s Range (except for Sonic Boom). Take Aim is a condensed version of the original Aim+ 3:
    • NEW Take Aim – 2 tick, evadable physical attack using your weapon’s formula/calculations and dealing 33% more damage. Take Aim can trigger your weapon’s ability Cast and status effect and use your weapon’s element.
    • NEW Sonic Boom – 20 MP, instant, unevadable, 4 range, single target damage using [SP x WP]. Requires direct line of sight to target.
    • NEW Beso Toxico – Instant, weapon ranged, Inflicts: Poison, Oil status using [% = PA + 60].
    • NEW Break Aim – 1 tick, weapon ranged, 100% Removes: Charging, Performing.
    • NEW Aim Vitals – Instant, weapon ranged, inflict Doom status using [% = PA + 40].
    • NEW Charge Weapon – Instant, weapon ranged, evadable magic attack using [MA x 16]. This ability does not use your weapon’s element, Casts, or status inflictions.
    • Note the following differences in the new version of Aim:
      • Swiftness does apply to Take Aim and Break Aim.
      • Golem no longer blocks damage from the skillset.
      • Your Move command is disabled after you start charging Take Aim or Break Aim.
  • Arts of War (Knight)
    • Reworked the skillset, removing Rend Armor, Rend Weapon, Rend Shield, and Rend Helm for new abilities: Bulwark, Mow Down, War Cry, and Saint Cross. Removing gear is now a focus of Thief’s Steal or using Axe attacks with a 50% chance to proc their applicable Rend ability.
    • NEW Bulwark – Instant, ally-only, 1 AoE, Bestows: Defending, Protect, Shell status in the area.
    • NEW Mow Down – Instant, deals unavoidable, mitigation ignored physical damage and 1/2 damage to yourself using [PA x 19].
    • NEW War Cry -Instant, single-enemy-only, 2 range, Removes: Protect, Shell.
    • NEW Saint Cross – Instant, self, 3 AoE, magic holy damage using [(PA + 20) / 2 x MA].
    • Rend Speed – Increased the PWR from 50 to 60.
    • Rend Power/Magick – Increased the PWR from 60 to 80.
    • Rend MP – Increased the chance and damage MP/PWR from 60 to 75.
  • White Magicks (White Mage)
    • Removed Protect, Shell, Protectja, and Shellja abilities due to redundancy.
    • NEW Barrier – Replaces Wall and is an instant, 3×4, ally-only, 64 MP protect and shell in the area.
    • Cure – Increased PWR from 14 to 20.
    • Cura – Increased PWR from 15 to 30.
    • Curaga – Increased PWR from 25 to 40.
    • Curaja – Increased PWR from 32 to 40, increased the AoE from 1 to 2, and now only affects allies.
    • Esuna – Added Oil removal.
    • Raise – Decreased PWR from 180 to 160.
    • Arise – Decreased PWR from 160 to 130.
    • Regen – Increased MP cost from 8 to 12 and is now instant cast.
    • Reraise – Decreased PWR from 140 to 100.
    • Holy – Decreased PWR from 50 to 40, decreased tick from 5 to 4, and decreased MP from 56 to 42.
  • Black Magicks (Black Mage)
    • Fire/Thunder/Blizzard PWR Standardization:
      • Level 1 – From 14 to 18 and is now instant cast
      • Level 2 – From 15 to 25
      • Level 3 – From 25 to 35
      • Level 4 – From 32 to 40 (still retains 4 Range, 2 AoE, 3 Vert.)
    • Poison – Is now instant cast, costs 12 MP, and increased the PWR from 160 to 180.
    • Death – This ability can additionally now revive undead units at 25% of their maxHP. Increased MP cost from 24 to 34.
    • Flare – is no longer evadable.
  • Time Magicks (Time Mage)
    • Haste and Slow – Both are now instant cast, single target, and cost 16 MP each.
    • Hasteja and Slowja – Now only affect allies/enemies respectively and increase their AoE from 1 to 2.
    • Float – Now instant cast.
    • Quick – Decreased PWR from 140 to 120 and now adds 50 CT instead of Quick status.
    • Gravity – Now instant cast and single target.
    • Graviga – Set PWR to 190 to match Gravity and improve reliability.
    • Meteor – Decreased MP cost from 70 to 65 and PWR from 40 to 38.
  • Martial Arts (Monk)
    • Increased the vertical range of Cyclone, Doom Fist, Purification, Chakra, and Revive from 0 to 1 to reduce the failure to target due to half-height tile variations.
    • Cyclone – Increased the PWR from 0 to 5.
    • Pummel – Increased the PWR from 0 to 20 and uses the Stone formula [1...20 x PA], guaranteeing it to knockback when physically able. This ability can no longer critically strike.
    • Shockwave – Decreased Range from 8 to 5 and increased PWR from 0 to 1.
    • Revive – Decreased PWR from 70 to 60.
  • Steal (Thief)
    • Steal abilities hit% are no longer reduced by the target’s evasion.
    • Increased the Vert of all Steal abilities from 1 to 2.
    • Increased the PWR for all Steal abilities by an additional 20 since this skillset is the only way to remove gear:
      • Steal Helm from 40 to 60
      • Steal Armor from 35 to 55
      • Steal Weapon from 30 to 50
      • Steal Shield from 35 to 55
      • Steal Accessory from 40 to 60
    • Removed Steal Heart from the skillset due to the amount of versatility in Steal.
    • Replaced Steal Gil and Steal Exp with Borrowed Time and Steal HP:
      • NEW Borrowed Time – Self, instant-cast Haste status.
      • NEW Steal HP – Instant, 1 Range, 2 Vert., absorb 35% HP of the target’s maxHP.
  • Summon (Summoner)
    • Moogle – Now only heals for 30% max HP as long as the target is affected by either Charm, Stone, Stop, or Doom, and those statuses are removed afterward. This ability does damage to friendly undead.
    • Replaced Carbuncle with Midgardsomr – Wind element, 19% inflict poison, 2×2, 28 PWR, 32 MP, 4 tick.
    • Ifrit/Shiva/Ramuh/Titan:
      • All are now considered Lv. 2 spells and increased PWR from 20/20/20/22 to 25 PWR
      • Set the tick from 7/7/7/10 to 2.
    • Odin – Now has a chance to inflict KO and Spell Quote renamed Zantetsuken (decreased PWR from 36 to 26, decreased AoE from 3×3 to 2×2).
    • Golem – Increased the MP cost from 40 to 70.
    • Bahamut – Decreased PWR from 42 to 40.
    • Leviathan – Increased PWR from 34 to 36.
    • Salamander – Increased PWR from 34 to 38.
    • Lich – Set PWR to 190 to match Gravity and improve reliability.
    • Faerie – Now revives KO’d allies in a 2×2 instead of healing with 100 PWR.
    • Zodiark – Decreased PWR from 90 to 60.
  • Mystic Arts (Mystic)
    • Added Unholy Darkness (40 PWR, 5 Range, Dark element, 42 MP, 4 Speed, reflectable) magic attack to this skillset.
    • Umbra, Invigoration, Empowerment – All instant cast and cost 0 MP, except Invigoration (16 MP).
    • Umbra – Now single target.
    • Invigoration – Increased the HP absorb from 25 to 33% to match Empowerment.
    • Empowerment and Invigoration – Increased PWR from 160 to 200.
    • Belief and Disbelief – Increased PWR from 150 to 170.
    • Corruption – Increased PWR from 100 to 130.
    • Fervor – Increased PWR from 120 to 140,
    • Trepidation – Increased PWR from 140 to 200.
    • Delirium – Increased PWR from 130 to 185.
    • Repose – Increased PWR from 170 to 190.
    • Hesistation – Increased MP cost from 10 to 22 since it is AoE and now faster.
  • Speechcraft (Orator)
    • Entice – Now inflicts genderless Charm instead of Traitor and increased the PWR from 20 to 30.
    • Praise and Preach – Now increases the +Bravery or +Faith value from 4 to 10.
    • NEW Hush (formerly Beg) – [MA + 60] chance to Inflict: Silence.
    • Praise and Preach – Increased PWR from 50 to 70.
    • Condemn – Increased PWR from 30 to 50.
    • Insult – Increased PWR from 40 to 50.
    • Mimic Darlavon – Increased PWR from 40 to 50 and is single target instead of AoE
  • Geomancy (Geomancer)
    • Increased the PWR of all abilities from 2 to 6.
    • Increased the Vert of all abilities from 0 to 1.
  • Jump (Dragoon)
    • Decreased the maximum Horizontal Jump Range from 8 to 6.
  • Iaido (Samurai)
    • All Iaido abilities have a 33% chance to break their corresponding Katana from the inventory per cast instead of being based on WeaponPower.
    • Ashura – 10 PWR, with a chance to Inflict: KO.
    • Osafune – 14 PWR, reduces nearby enemies’ MP.
    • Kotetsu – 12 PWR, with a chance to Inflict: Stop.
    • Murasame – 12 PWR, area healing.
    • Ama-no-Murakamo – 13 PWR, with a chance to Inflict: Undead instead of Slow.
    • Kiku-ichimonji – 14 PWR, decreased Range from 8 to 6.
    • Muramasa – 15 PWR, with a chance to Inflict: Confuse instead of either Doom or Confuse.
    • Chirijiraden – 17 PWR, area damage.
    • Masamune – Bestows: Reflect, Regen instead of Haste, Regen to reduce the accessibility of Haste.
  • Throw (Ninja)
    • Removed all weapons, except Shuriken and Bomb, to reduce the access of high-WP items players have access to and to center the skillset around Shuriken and Bomb-type weapons.
    • Throw is now unevadable.
    • All Throw weapons except, Shuriken and Yagyu Darkrood, can inflict a status effect 50% of the time.
    • Shuriken – Increased PWR from 4 to 17 and calculates using [WP * WP].
    • Fuma Shuriken – Increased PWR from 7 to 20 and Inflicts: Poison.
    • Yagyu Darkrood – Increased PWR from 10 to 22 and is now Dark element.
    • Bombs – Increased the PWR of all bombs from 8 to 20.
      • Flameburst Bomb – Inflicts: Oil
      • Snowmelt Bomb – Inflicts: Slow
      • Spark Bomb – Inflicts: Blind
  • Bardsong and Dance (Bard/Dancer)
    • Removed the on-cast animations from Rousing Melody, Battle Chant, Magickal Refrain, Slow Dance, Polka, Heathen Frolick, Finale, and Last Waltz to speed up the overall activation/effect time for these abilities.
    • All abilities are now 5 range (caster counted as the first) instead of any range.
    • Seraph’s Song – Increased PWR from 20 to 50.
    • Life’s Anthem – Increased PWR from 10 to 70.
    • Witch Hunt and Mincing Minuet – These abilities now calculate using [PA + PWR] instead of using the unarmed formula.
    • Witch Hunt – Increased PWR from 20 to 50.
    • Mincing Minuet – Set PWR to 80 and the damage dealt ignores physical mitigation and can now trigger counter-reactions.
    • Rousing Melody – Has a 50% chance to Bestow: Haste status on nearby allies instead of +1 SP.
    • Nameless Song – Increased PWR from 50 to 60, removed Reraise from the applicable statuses, and this ability now Bestows all of Protect, Shell, Regen, and Haste if successful.
    • Forbidden Dance – Increased PWR from 50 to 60. Removed Sleep and Toad status improving the odds of the other statuses.
    • Finale – Decreased success rate from 50 to 24% and this ability increases CT by 50 instead of bestowing Quick status.
    • Last Waltz – Decreased success rate from 50 to 24% and this ability decreases CT by 50 instead of reducing it to 0.
  • Ja-Magicks (Sage)
    • Confuseja and Sleepja – Decreased MP cost from 70 to 35 to match Blindja.
    • Toadja – Increased MP cost from 70 to 99 and decreased PWR from 160 to 100.
    • Gravija – Decreased PWR from 160 to 130.
    • NEW Aeroja – 99 MP cost, 3 Range, 3 AoE, 3 Vert., 4 tick, deals wind magic damage to enemies only and has a 19% chance to Remove: Float, Haste.
    • NEW Waterja – 99 MP cost, 4 Range, 2 AoE, 3 Vert., 4 tick, deals water magic damage to enemies only and has a 19% chance to Inflict: Silence.
    • Quake – 99 MP cost, 4 Range, 2 AoE, 5 Vert., 5 tick, deals earth magic damage to enemies and allies, and has a 19% chance to Inflict: Immobilize.
  • Holy Sword/Darkness (Delita & Agrias/Dark Knight)
    • Decreased the bonus PWR of all abilities to 0 so that the focus is more on range and status instead of more damage.
    • All Holy Sword abilities cost 20 MP.
    • Darkness: Added 20 MP cost to Sanguine Sword and Crushing Blow.
    • Abyssal Blade – Increased recoil damage from 20 to 40% and changed the damage calculations per row:
      • 1st row – PA * (WP + 1)
      • 2nd row – PA * (WP - 2)
      • 3rd row – PA * (WP + 0) / 2
    • Unholy Sacrifice – Increased recoil damage from 30 to 60% and now calculates using [(MA x MA) + (0.29 * maxHP)]. This ability is still magic damage.
    • All Holy Sword and Darkness abilities (except Unholy Sacrifice) can also proc counter-based reactions: Counter, Counter Throw, Bonecrusher, Dragonheart, Bravery Boost, and Vanish.
  • Ultima (Ramza/Luso)
    • Now scales only with Magick Attack (no longer uses standard Faith calculation) using [MA x PWR].
    • Increased PWR from 23 to 25
    • MP Cost increased from 10 to 40.
    • Changed the effect animation from Ultima Lv.1 to Ultima Lv.2.
  • Mettle (Ramza)
    • Reworked some of his abilities to improve his viability as a unique. Replaced Focus, Rush, Stone, and Chant. Salve, Tailwind, Steel, Shout, and Ultima abilities are still available.
    • NEW Encourage – Instant, 2 Range, ally revive with 25% HP restored.
    • NEW Reprisal – Instant, 3 Range, deals HP damage equal to the target’s missing HP.
    • NEW Parley – Instant, 4 Range, cancel charging/performing/defending status on the target.
    • NEW Maim – Instant, 5 Range, non-elemental attack using [(PA + 9) / 2 x MA] with a 19% chance to remove Protect/Shell/Haste/Regen/Reraise statuses from the target
    • Steel – Increased the +Bravery from 4 to 10.
  • Holy Magicks (Ovelia)
    • Added Barrier, Arise, and Holy to Holy Magicks.
    • Dispelna – Removed Vampire as a part of this ability’s cleansing, and added Charm, Oil, Blind, Berserk, and Doom removal.
  • Aimed Shot (Mustadio)
    • NEW Added Overload – Instant, Weapon Ranged, ignores mitigation attack using [PA x 14] and deals [(PA x 14) / 3] damage to himself afterward.
    • NEW Added Recharge – 3 range, Restores HP and MP to the target using Chakra/Martial Arts [HealHP = PA x 8, HealMP = PA x 8/ 2].
    • NEW Added Disassemble – [MA + 80] chance to -2 PA and MA the target at weapon range.
    • Seal Evil – Increased PWR from 70 to 90.
  • Unyielding Strike (Meliadoul)
    • Renamed from Unyielding Blade since these abilities work with any weapon (excluding unarmed).
    • Abilities still use their Range of 3 and are not weapon-ranged.
    • Removed the PWR bonus from all of Unyielding Blade abilities and added a 30 MP cost to each. Abilities can also proc counter-based reactions.
  • Dragon (Reis)
    • Dragon abilities can now apply to anyone instead of only dragon-type monsters.
    • Dragon’s Charm – Chance to inflict genderless Charm status on the target using [chance% = MA + 30].
    • Dragon’s Gift – Restores HP and removes Blind, Confuse, Silence, Oil, Berserk, Toad, Poison, Stop, Sleep, Immobilize, and Disable statuses from the target only if they are affected by a negative status.
    • Dragon’s Might – Increases the target’s Bravery by 5 and PA/MA/SP by 1. Reis cannot target herself.
    • Dragon’s Speed – 30 MP cost, 50% chance to increase the target’s CT by 50.
    • Holy Breath – Decreased PWR from 20 to 14, decreased AoE from 2 to 1, can randomly hit 1 to 5 times in the AoE, and is positioned with the other Breath attacks.
    • Fire, Ice, Lightning Breath – Each deals damage to the entire line where targeted and set each’s PWR to 14.
  • Spellblade (Beowulf)
    • Zombie – Decreased PWR from 190 to 130.
    • Silence – Decreased PWR from 200 to 180.
    • Berserk – Decreased PWR from 180 to 130.
    • Chicken – Decreased PWR from 200 to 140.
    • Confuse – Decreased PWR from 190 to 155.
    • Disable – Decreased PWR from 200 to 145.
    • Sleep – Decreased PWR from 190 to 170.
    • Break – Decreased PWR from 180 to 110.
    • Increased Syphon and Drain’s absorb from 25 to 33%.
    • Syphon no longer has an MP cost.
    • Vengeance – Decreased Range from 8 to 4 and damage is capped at 80% of your missing HP.
  • Nether Mantra (Marach)
    • Changes were made to Nether Mantra to improve consistency; all abilities are now instant, single target, and cost 20 MP each. Each ability hits starting at 2 up to 5 times per cast using the original low Faith formula; Atheist-affected targets will take maximum damage and Faith-affected targets will take 0 damage (status effects can still happen). Each ability has a 19% chance to proc a status effect per hit:
      • Hell’s Wrath – Lightning magic damage, inflicts Silence
      • Nether Ashura – Fire magic damage, inflicts Berserk
      • Nether Blade – Wind magic damage, inflicts Poison
      • Nether Maelstrom- Water magic damage, inflicts Disable
      • Corporeal Void – Non-elemental magic damage, 19% to Remove: Protect, Shell, Haste, Reraise, Regen
      • Impiety – Earth magic damage, inflicts Immobilize
  • Sky Mantra (Rapha)
    • Changes were made to Sky Mantra to improve consistency; all abilities are now instant, single target, and cost 20 MP each. Each ability only hits 1 time and 100% removes one or both of its listed status effect(s), dealing 50% mitigation ignored, max HP damage ONLY if the target is affected by at least 1 of the ability-sourced positive or neutral status effects. All Sky Mantra abilities are now considered non-elemental:
      • Heaven’s Wrath – Removes: Protect, Shell with 40% max.HP damage instead of 50%
      • Ashura – Removes: Regen, Reflect
      • Adamantine Blade – Removes: Reraise, Invisible
      • Maelstrom – Removes: Float, Haste
      • Celestial Void – Deals 50% of the target’s max HP if one of the following statuses successfully inflicts at 25% chance each: Blind, Confuse, Silence, Poison, Slow, Immobilize
      • Divinity – Removes: Performing, Charging
  • Limit (Cloud)
    • All Limit abilities are now instant cast and cost MP (except Braver).
    • Limit can now be cast with or without any weapon(s).
    • Silence status now prevents Limit abilities from being cast.
    • Braver (formerly Brave Slash) – renamed to match the original FFVII name and is now instant cast, 0 MP, and 10 PWR.
    • Cross Slash – costs 20 MP and retains original functionality.
    • Blade Beam – costs 20 MP and damage is capped at 80% of your missing HP.
    • Climhazzard – costs 20 MP and retains original functionality.
    • Meteorain – costs 60 MP, 14 PWR, and increased Vert from 0 to 3.
    • Finishing Touch – costs 99 MP and is now single target.
    • Omnislash – costs 99 MP, is now 1 AoE with 3 PWR, and hits 5 times within the area randomly using [(MA + 3) / 2 x MA].
    • Cherry Blossom – costs 99 MP, added 1 Vert, 16 PWR, and is Fire/Lightning/Ice element using [MA x 16] (Note: because this ability has multiple elements, one modifier of Boost/Halve/Weak/Negate affects the entire damage).
  • Automaton (Construct 8)
    • Dispose – Increased recoil from 1/4 to 1/3 of the damage dealt and decreased the Range from 8 to 6.
    • Pulverize – Increased Vert. from 0 to 1 and increased recoil from 1/4 to 1/3 the damage dealt.
    • Removed Destroy and Compress and added new abilities: Boost, Salvo, Terminate, and Transfer:
      • NEW Boost – Instant, Self, 1 MP, adds +2 SP.
      • NEW Salvo – Instant, 4 Range, 2 AoE, [PA x 6] ignores damage mitigation attack. Construct 8 deals [(PA x 6) / 2] recoil damage to itself afterward.
      • NEW Terminate – Instant, 2 AoE (self), 3 Vert., Construct 8 KO’s itself, dealing missing HP damage to all within range.
      • NEW Transfer – Instant, 3 Range, 2 Vert., restore the target’s HP by 2/5ths of Construct 8’s HP and damage Construct 8 by 1/5 of its max HP afterward (Chant formula).
  • Huntcraft (Luso)
    • Reworked most of his abilities to resemble a Blue Mage-like skillset to better fit the theme and name of Huntcraft. Replaced Focus, Rush, Stone, Chant, Tailwind, and Steel. Shout and Ultima abilities are still available.
    • Mighty Guard – Instant, Self, 3 Range, Protect/Shell status in an area.
    • Spin Punch – Instant, Self, 1 Range, unavoidable area physical attack using [(PA + 15) / 2 x PA].
    • Choco Cure – Instant, Self, 1 Range, restore HP in an area using [MA x 15].
    • Bad Breath – Instant, 3 Range, 1 Vert, 25% chance each to inflict Blind, Poison, Immobilize, Silence, Oil, Confuse, Slow, Sleep statuses.
    • Self-Destruct – Instant, 1 AoE, 3 Vert, self-KO and deals damage in an area based on prior missing HP. Inflicts Oil status in the area.
    • Dischord – Instant, Self, 1 AoE, 1 Vert, remove Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith, and Reflect statuses.
    • Earthsplitter – Instant, Self, 3 Range, 1 Vert, earth magic damage in the area using [MA x 15].
  • Magicks (Valmafra)
    • This new caster inspired by the concept of both Red Mage and Elementalist is loaded with powerful elemental magicks in her arsenal and is considered a faith-based damage dealer.
    • Magicks (skillset):
      • Thunder Anima, Water Anima, Wind Anima, Empowerment, Invigoration, Gravity, Holy, Graviga, Unholy Darkness, Arise, Curaga, Death, Aeroja, Waterja, Quake, and Divine Ultima
      • Important notes about Anima abilities:
        • Each ability is 14 PWR and calculates using [MA * 14]
        • 4 Range, single-target
        • No MP cost, unevadable, can trigger Magick Counter, direct line of sight, and can be cast while silenced
      • Thunder Anima – Lightning magic damage with a 19% chance to Inflict: Blind
      • Water Anima – Water magic damage with a 19% chance to Inflict: Doom
      • Wind Anima – Wind magic damage with a 19% chance to Inflict: Confuse
      • Divine Ultima:
        • Non-Elemental
        • Faithless, calculates using [MA * 28]
        • 99 MP, 28 PWR, 4 tick
        • 2 Range Self-AoE (Iaido-like), 3 Vert
        • Non-reflectable, Non-evadable
        • Enemy targeting only
  • Miscellaneous Abilities
    • These are abilities not presently used in a skillset, but rather can be procced from weapon attacks at 50% chance per hit:
      • Rend Helm/Rend Shield/Rend Armor/Rend Weapon (various Axes and Yoichi Bow) – Set PWR to 255 so they are guaranteed to rent as long as its corresponding weapon attack successfully triggers it.
      • Tornado (Windslash Bow and Wind Rod) – Decreased PWR from 37 to 35.
      • Speedsap (Lunar Harp) – Increased PWR from 250 to 255 to ensure this ability hits when triggered and is no longer calculated using the standard Faith formula (uses Rend Speed instead).
      • NEW Mug (Thief’s Knife) – Randomly casts a Steal Equipment ability on trigger (smartly checks available equipment slots).
      • NEW Dark Whisper (Dragon Rod) – Deals dark magic damage using [(MA + 4) / 2 * MA] and has a 25% chance to inflict Stop or Sleep each.
  • Monster Skills (miscellaneous)
    • Choco Cure – Increased PWR from 3 to 15 for Huntcraft.
    • Earthsplitter – Increased PWR from 3 to 15 for Huntcraft.
    • Spin Punch – Increased PWR from 4 to 15 for Huntcraft.
    • Thunder Anima – 14 PWR, Lightning magic damage with a 19% chance to Inflict: Blind
    • Water Anima – 14 PWR, Water magic damage with a 19% chance to Inflict: Doom
    • Wind Anima – 14 PWR, Wind magic damage with a 19% chance to Inflict: Confuse

  • ✨Reaction/Support/Movement Abilities
  • Equip X Updates
    • Equip Swords – Swords, Katanas
    • Equip Bludgeon (formerly Equip Katana) – Rods, Staves, Books, Flails
    • Equip All Armor (formerly Equip Heavy Armor) – Equip heavy armor, clothing, robes, helms, and hats
    • Equip Two-Handed (formerly Equip Axes) – Axes, Knight’s Swords, Fell Swords
    • Equip Bows (formerly Equip Crossbows) – Bows, Crossbows
    • Equip Poles – Polearms, Poles
  • Resilient (NEW Reaction) – Reduces physical damage taken by 50% at all times while charging.
  • Death Strike (NEW Support) – Increases your critical strike chance of normal attacks and applicable abilities from 10 to 50%.
  • Performing Arts (NEW Support) – Quadruples the effective PA/MA of +/- HP and MP Bardsong and Dance abilities that scale with these stats and increase the success chance of Bardsong and Dance abilities by 20% (added innately to Bard and Dancer).
  • Monkey Grip (NEW Support) – Wield a Forced-2h weapon with one hand. Note: this ability does not function with Reequip currently.
  • Dexterity (NEW Movement) – Your Class Evasion (C-EV) applies to all sides. Increase your Move and Jump by 1.
  • Nimble (NEW Movement) – Immune: Slow, Stop, Immobilize.
  • CT Boost (NEW, reworked Gil Snapper) – Increases your CT by 9 after taking damage.
  • Critical: Flee (NEW, reworked Critical: Recover MP) – Increases your CT by 50 and Move by 2 once you enter critical.
  • Replenish (NEW, reworked Absorb MP) – Restores HP and MP equal to 4x the MP cost of the affected ability.
  • Persuasive (NEW, reworked Tame) – Guarantees Charm status when using weapon attacks against the target while they are Critical or would enter Critical (20% of max. HP or less).
  • Shirahadori – Sets the hit rate of normally unevadable physical abilities to 60% (not affected by Bravery and excludes normal attacks).
  • Magick Counter – Now can trigger from unique character magic abilities, Summons (except Moogle and Faerie), damaging Iaido, Ja-Magicks, Unholy Sacrifice, and a multitude of other magic-based abilities. Quick can no longer proc Magick Counter.
  • Sticky Fingers – Additionally decreases the hit rate of incoming HP restorative items if undead based on your Bravery.
  • Concentration – Now increases your physical hit rate by 50% against the target’s total physical evasion rates instead of just ignoring physical evasion.
  • Reflexes Now increases your total physical and magic evasion by 25% instead of 50%.
  • Brawler – Increases unarmed damage from 50 to 70%.
  • Doublehand – Decreased damage bonus from 100% to 60% and forced two-handed weapons (Axes, Bows, Knight’s Swords, and Fell Swords) deal an additional 40% damage with regular attacks.
  • Vehemence Decreased the damage taken from 50 to 40%.
  • Mana Shield – Damage will now overflow into your HP if it is greater than your current MP.
  • Nature’s Wrath – Flagged a multitude of physical abilities that were not triggering this reaction since it originally only checked for regular weapon attacks and Geomancy abilities. Additionally, Nature’s Wrath can now trigger from elemental magic attacks or abilities, excluding Holy and Dark.
  • Soulbind – No longer restores HP and returns 60% of the damage back to the attacker.
  • Celerity (reworked Vigilance) – Bestows: Haste instead of Defending.
  • Ward (reworked Regenerate) – Bestows: Protect and Shell in addition to Regen.
  • Ranger’s Bane (reworked Archer’s Bane) Now includes Guns/Magick Guns in addition to Bows and Crossbows in reducing hit rates based on your Bravery.
  • Earplugs – Completely nullifies all incoming Speechcraft abilities while slotted, regardless of your Bravery.
  • Bonecrusher Is now a counter-reaction instead of a critical-reaction and counterattacks are based on [maxHP / 2] instead of your entire maxHP. Counterattack damage cannot be evaded and ignores damage mitigation.
  • Lifefont/Manafont – Increased the +HP/MP from 1/10 to 17%. Abilities are now stackable.
  • Move and Jump +1 – Removed from all skillsets as these are not used compared to their +2 counterparts.
  • Fly and Levitate – Both increase Move and Jump by 1 in addition to their passive effects.
  • Bravery Boost/Faith Boost/Fury/Magick Boost:
    • Abilities are no longer job-locked; they are acquired via Bard and Dancer.
    • Fury and Magick Boost – +2 PA/MA instead of +1.
    • Bravery Boost and Faith Boost – +20 Br/Fa instead of +3 and are 100% guaranteed to trigger based on their conditions.

  • 🕝Action Abilities - Clock Tick Adjustments

    Most cast-time abilities have had their clock tick rates reduced by half, rounded up or down, based on the effectiveness or utility of the ability.
  • White/Black Magicks with Lv. 1 – Lv. 4 variants
    • Level 1 (Cure, Fire, Thunder, Blizzard) – from 4 to instant
    • Level 2 (-ara variants) – from 5 to 2
    • Level 3 (-aga variants) – from 7 to 3
    • Level 4 (-aja variants) – from 10 to 5
  • White Magicks
    • Esuna – from 4 to 2
    • Regen – from 4 to instant
    • Raise – from 4 to 3
    • Arise – from 10 to 5
    • Reraise – from 7 to 6
    • Holy – from 6 to 4
  • Black Magicks
    • Poison – from 3 to instant
    • Toad – from 5 to 3
    • Death – from 10 to 4
    • Flare – from 7 to 4
  • Time Magicks
    • Haste/Slow – from 2 to instant
    • Hasteja/Slowja – from 7 to 4
    • Stop – from 7 to 4
    • Immobilize – from 3 to 2
    • Float – from 2 to instant
    • Reflect – from 2 to instant
    • Quick – Unchanged (4)
    • Gravity – from 6 to instant
    • Graviga – from 10 to 3
    • Meteor – from 20 to 6
  • Summon
    • Moogle – from 3 to 2
    • Shiva/Ifrit/Ramuh/Titan – from 7/7/7/10 to 2
    • Golem – from 4 to 5
    • Bahamut – from 15 to 7
    • Odin/Leviathan/Salamander – from 13 to 6
    • Sylph – from 7 to 3
    • Faerie – from 7 to 5
    • Lich – from 10 to 5
    • Cyclops – from 12 to 6
    • Zodiark – from 17 to 12
  • Mystic Arts
    • Umbra/Empowerment/Invigoration – from 2 to instant
    • Belief/Disbelief – from 4 to 2
    • Corruption (undead) – from 5 to 2
    • Quiescence (silence) – from 3 to 2
    • Fervor (berserk) – from 5 to 2
    • Trepidation (-30 Br) – from 4 to 2
    • Delirium (confuse) – from 5 to 2
    • Harmony (removes positive statuses) – from 3 to 1
    • Hesitation (disable) – from 5 to 3
    • Repose (sleep) – from 6 to 3
    • Induration (stone) – from 10 to 3
    • Unholy Darkness – from 7 to 4
  • Bardsong and Dance
    • Seraph Song and Life’s Anthem – from 6 to 3
    • Witch Hunt/Mincing Minuet – from 6 to 3
    • Rousing Melody – from 8 to 3
    • Slow Dance – from 8 to 4
    • Polka/Heathen Frolick/Battle Chant/Magickal Refrain – from 8 to 3
    • Nameless Song – from 10 to 5
    • Forbidden Dance – from 10 to 5
    • Finale – from 20 to 6
    • Last Waltz – from 20 to 5
  • Ja-Magicks (formerly Arithmeticks)
    • Gravija, Toadja – from 4 to 5
    • Flareja – from 5 to 3
    • Blindja, Confuseja, Sleepja – from 5 to 3
  • Limit (Cloud)
    • All abilities are instant cast
  • Mettle/Huntcraft/Subdual Arts (Ramza/Luso)
    • Ultima – from 5 to 4
  • Holy Magicks (Alma/Ovelia)
    • Aegis – from 4 to 3
    • Dispelna – from 4 to 2
  • Nether Mantra and Sky Mantra (Marach and Rapha)
    • All abilities are instant cast

  • ⚔️Equipment - Weapons
    Note: All status infliction or abilities from weapon attacks have a 50% chance to trigger on hit unless it is listed as 100%.
  • All weapons that originally had Equip: Protect, Shell now use Initial: Protect, Shell, enabling a duration on these vital buffs while being able to interact with them or refresh them from abilities.
  • Weapon Block Rate Standardization
    Standardized weapon block rate guidelines due to all characters having Parry innately active at all times with specific weapon exceptions. In general, the guidelines are considered High Block = 20, mid = 6 – 10, and low = 0 – 5:
    • Axes – 10
    • Bags – 0
    • Books – 3
    • Bows – 8
    • Cloths – 20
    • Crossbows – 5
    • Knight’s Swords/Fell Swords – 20
    • Flails – 5
    • Guns – 5
    • Instruments – 6 (w/ the exception of Muse’s Harp at 20)
    • Katanas – 10
    • Knives – 5 (w/ the exception of Main Gauche at 20)
    • Ninja Blades – 5
    • Polearms – 10
    • Poles – 10 (w/ the exception of Eight-Fluted Pole at 20)
    • Rods – 4
    • Staves – 8 (w/ the exception of Nirvana at 20)
    • Swords – 10 (w/ the exception of Onion Sword at 15)
    • Axes
      • Changed the damage calculation from [(1...PA) x WP] to [PA x WP] and is no longer random damage.
      • Now ignores the target’s physical mitigation (Protect, Defense Boost, Resilient) on hit.
      • Standardized all Axes to 18 WP, except Slasher, at 19 WP.
      • 50% cast chance to trigger a “Rend” ability on hit:
        • Golden Axe = Rend Weapon
        • Francisca = Rend Helm
        • Slasher = Shatter (randomly either Rend Weapon/Helm/Shield/Armor/Accessory)
        • Giant’s Axe = 100% Removes: Protect, Shell
        • Battle Axe = Rend Armor
    • Bags
      • Changed the damage calculation from [(1...PA) x WP] to [PA x WP] and is no longer random damage.
      • Standardized all Bags to 10 WP.
      • Croakadile Bag – Now adds +1 PA/MA instead of +1 MA.
      • Pantherskin Bag – Bestows: Protect, Shell instead of Regen.
      • Fallingstar Bag – Now adds +1 Move/Jump instead of higher WP.
    • Books
      • Omnilex/Battle Folio/Papyrus Codex – These books uniquely Cast a faith-based ability at 100% with successful normal attacks:
        • Battle Folio – Thundaga
        • Papyrus Codex – Unholy Darkness
        • Omnilex – Flareja
      • Set the following WP:
        • Battle Folio – 13 WP
        • Papyrus Codex – 10 WP
        • Omnilex – 10 WP
      • NEW Veil of Wiyu (formerly Bestiary) – 18 WP, Boosts: Fire, Lightning, Ice, Wind, Water and Earth. Adds +1 MA and is uniquely dual-wieldable.
    • Bows
      • Standardized all Bows to 20 WP.
      • Lightning Bow – Chance to cast Thundaga and +1 PA.
      • Windslash Bow – Chance to cast Tornado and +1 Move.
      • Ice Bow – Chance to cast 9 PWR Snowstorm (Geomancy).
      • Sagittarius Bow – Decreased WP from 24 to 22 and Range set to 6 instead of the standard 5.
      • Perseus Bow – Chance to Inflict: Slow.
      • Artemis Bow – Set WP to 19 and +1 Speed.
      • Yoichi Bow – Set WP to 20 and a chance to cast Rend Weapon.
      • NEW Arbalest – Set WP to 20, Earth element, adds +1 MA, and a chance to Cast: Tremor (Geomancy).
    • Cloths
      • Standardized all Cloths to 15 WP.
      • Damask Cloth – Immobilize, Disable, Sleep, Slow, and Stop immunity.
      • Cashmere – Adds +2 PA and has a chance to Inflict: Immobilize and Disable.
      • Wyrmweave Silk – Adds +1 Move and Speed, Initial: Protect, Shell, and Casts: Sinkhole (Geomancy).
    • Crossbows
      • The Range of all crossbows was increased from 4 to 6.
      • NEW Hunter’s Mark – 7 WP, 4 Range, adds +1 MA, and is the only crossbow that can be dual wield.
      • NEW Flame Bow/Glacial Bow/Boltsnipe – 14 WP Fire/Ice/Lighting element and each with a chance to Cast: Firaga/Blizzaga/Thundaga respectively.
      • Knightslayer – Removed Blind infliction, set WP to 22, decreased Range from 6 to 3 to make it a “tank-buster” style weapon.
      • Poison Bow – Added Inflicts: Blind in addition to Poison.
      • Gastrophetes – WP from 10 to 16.
    • Fell Swords
      • Changed the damage calculation from [(100-Faith)/100 x WP] to [PA x WP].
      • Standardized all Fell Swords to 22 WP.
      • 100% infliction of their status effect in addition to damage on hit.
      • Increased all Fell Sword’s Block from 0 to 20.
      • Removed Dark-element from all weapons except Chaosbringer and Valhalla.
      • Chaosbringer – Added Equip: Atheist and Negates: Holy.
      • Arondight – Added +1 Move in addition to 100% Slow on hit.
      • Deathbringer – Added +1 PA, KO and Doom immunity, and 100% Doom on hit.
      • Balmung – Removed Stop infliction and is now +1 SP, Absorbs: Dark, Boosts: Dark.
      • Valhalla – Changed infliction from KO to 100% Undead and added +1 PA/MA.
      • NEW Apocalypse – 20 WP, Dark element, and has a chance to Cast: Celestial Void (Rapha’s Sky Mantra)
    • Flails
      • Changed the damage calculation from [(1...PA) x WP] to [WP x WP].
      • Flails deal unevadable damage and ignore the target’s physical damage mitigation (Protect, Defense Boost, Resilient)
      • Scorpion Tail – WP from 23 to 14.
      • Flame Mace – WP from 11 to 13 and Casts: Firaga instead of Fira.
      • Morning Star – 13 WP and Boosts: Holy.
      • Vesper – 13 WP and +2 PA.
    • Guns
      • Standardized all magick guns to 22 WP.
      • Magick Guns now cast Lv. 2 spells at the highest chance (50%), with Lv. 1 and Lv. 3 at 25% each.
      • Fomalhaut – WP from 18 to 16.
      • Stoneshooter – WP from 15 to 19. Range decreased from 8 to 3. Removed Equip: Stone.
      • Romandan Pistol – Increased WP from 6 to 8.
      • Mythril Gun – Increased WP from 8 to 12. This weapon is only accessible for NPC use in RDV.
      • NEW Tiny Bee – 13 WP, adds +1 PA, non-magick gun that is uniquely dual-wieldable.
        • Note: slotting this weapon in the main hand enables the off-hand to strike at a Range of 3.
    • Instruments
      • Standardized all Instruments to 15 WP.
      • Muse’s Harp (formerly Bloodstring Harp) – Initial: Protect, Shell, and adds 20 Block.
      • Faerie Harp – Has a chance to inflict Charm and provides +2 MA.
      • Lunar Harp (formerly Lamia Harp) – Has a chance to Cast: Speedsap and provides +1 Move and Speed.
    • Katanas
      • Standardized all Katanas to 25 WP.
      • Changed calculations from [PA * WP * (Br / 100)] to [PA * WP * ((Br + 2) / 100)].
      • All katanas provide additional stats while equipped depending on their Iaido-equivalent ability or power. Note: equipping a limited katana in Standard will remove its Iaido-version from use:
        • Chirijiraden: +1 SP/MA
        • Kiku-ichimonji, Osafune, Masamune: +2 MA
        • Kiyomori and Murasame: +1 PA/MA
        • Kotetsu, Ama-no-Murakamo, Muramasa: each +1 MA, and each provides immunity to Stop (Kotetsu), Undead (Ama-no-Murakamo), Confuse (Muramasa) (each prevents their Iaido-inflict-able status)
        • Ashura – +1 SP and KO and Doom immunities
      • NEW Zanmato – 25 WP, adds +2 MA, and has a chance to Cast: Intimidate (Speechcraft)
        • Note: this katana does not have an associating Iaido ability.
    • Knight’s Swords
      • Changed the damage calculation from [PA x WP x Bravery/100] to [PA x WP].
      • Knight’s Swords are all forced two-handed (like Fell Swords).
      • Standardized all Knight’s Swords to 20 WP.
      • Excalibur – +2 Speed instead of Equip: Haste.
      • Durandal – Removed Equip: Protect, Shell. Now has Equip: Faith and Negate: Dark.
      • Save the Queen – Added Initial: Protect, Shell, and Equip: Regen.
      • Defender – Added Equip: Defending and Slow, Stop, and Sleep immunities.
      • Ragnarok – Removed Equip: Protect and is now +2 PA/MA.
      • Chaos Blade – 22 WP, Removed Inflicts: Stone, retains Equip: Regen. Added +1 Move and uses [casterMaxHP - casterCurrHP] calculation for normal attacks; damage ignores mitigation and is unevadable.
      • NEW Caladbolg – 20 WP, Water element, Adds +1 MA and +1 Speed, and has a chance to Cast: Leviathan using [MA * 18] (faithless version of Summon’s Leviathan)
    • Knives
      • Changed damage calculation from [(PA + SP) / 2 x WP] to [PA x WP].
      • Standardized all status-inflicting Knives to 13 WP, and standardized all damage-inflicting Knives to 16 WP.
      • Removed dual-wielding from all Knives, except Thief’s Knife.
      • Knives can now be affected by the Doublehand support ability.
      • 100% infliction of their status effect in addition to damage on hit.
      • NEW Tiptaptwo – Inflicts: Oil status.
      • NEW Cinquedea – Inflicts: Stop status.
      • NEW Thief’s Knife – 16 WP and has a chance to Cast: Mug (a random Steal Equipment ability on activation).
      • Mage Masher – 16 WP, 100% Silence on hit, and Absorbs MP instead of dealing HP damage.
      • Main Gauche – Added +1 Move.
      • Air Knife – 16 WP, Wind element, added +1 Speed.
    • Ninja Blades
      • Moonsilk Blade – 20 WP.
      • Sasuke’s Blade – 16 WP, adds +1 PA.
      • Orochi – 16 WP, absorbs HP on attacks and added a chance to Inflict: Poison.
      • Spellbinder – 16 WP, can Inflict: Disable.
      • Iga Blade – 16 WP, adds +1 Move.
      • REWORKED Kunai – 14 WP, 3 Ranged weapon that checks line of sight on attacks.
        • Note: slotting this weapon in the main hand enables the off-hand to strike at a Range of 3.
    • Poles
      • Changed damage calculation from [MA x WP] to [greater of your PA or MA x WP].
      • Battle Bamboo – 14 WP, adds +1 SP.
      • Musk Pole – 16 WP, Inflicts: Confuse.
      • Whale Whisker – 19 WP.
      • Gokuu Pole – 13 WP, 100% Effect: Atheist on hit.
      • Eight-Fluted Pole – 16 WP, no longer deals damage but has a 100% chance to remove eligible debuffs: [Blind, Silence, Oil, Toad, Poison, Slow, Stop, Immobilize, Disable, Doom, Atheist, Berserk, and Stone] on hit (still considered an attack).
      • NEW Zephyr Pole – 16 WP, Wind element, forced two-handed, Adds +2 PA/MA, and Casts: Wind Blast (Geomancy).
    • Polearms
      • All Polearms add +2 Jump on equip.
      • Dragon Whisker – 20 WP, Fire element, chance to Cast: Salamander.
      • Wind Spear – 20 WP, Wind element, chance to Cast: Wind Slash (Geomancy).
      • Gungnir – Chance to Cast: Thunder Breath (Reis’s Dragon).
      • Renamed Javelin (strong) to Javelin II to distinguish the variants.
      • Gae Bolg – Added +1 SP.
      • Rescaled WP from the top end down:
        • – Javelin II – 22 WP
        • – Holy Lance/Gungnir/Dragon Whisker/Wind Spear – 20 WP
        • – Gae Bolg – 19
    • Rods
      • Changed damage calculations from [PA x WP] to [MA x WP].
      • Standardized all Rods to 12 WP, except Rod of Faith and Crown Scepter, which are at 8 WP.
      • Set Ice, Flame, and Thunder Rod to cast their Lv. 3/-aga variant instead of their Lv. 1.
      • Dragon’s Rod – Now Dark element, and has a 50% chance to Cast: Dark Whisper (dark elemental magic attack using [(MA + 4) / 2 * MA] with a 25% chance each to Inflict: Stop or Sleep.
      • REWORKED Crown Scepter – 8 WP, Removed +4 MA, and treats your Faith as zero at all times when you cast magicks and reverses the faith calculations of your magicks to use [(100 - 0)/100 * (100 - targetFaith)/100] instead of [Faith/100 * targetFaith/100].
        • Note: effectively Crown Scepter allows for “Atheist casting” and magicks can now hit Marach or even Construct 8 with ease due to their low Faith/Atheist status.
      • NEW Toadsong – Chance to Inflict: Toad on hit, Initial: Slow at battle start.
      • NEW Wind Rod – Wind element, Boosts: Wind, and a chance to Cast: Tornado.
      • Stardust Rod – Removed +3 MA and still has a chance to Cast: Gravity.
    • Shields
      • NEW Cursed Shield – 60 P-EV, Equip: Atheist, Undead, Immune: Haste, Sleep.
      • Ice Shield and Flame Shield – Increased Physical Evasion from 28/31 to 40, swapped Halves for Boosts their respective element.
      • NEW Lightning Shield – Increased Physical Evasion from 25 to 40. Added Absorb: Lightning, Boosts: Lightning, Weak: Earth attributes.
      • Renamed Escutcheon (strong) to Escutcheon II to distinguish the variants and reduced P-EV from 75 to 50%.
      • Reverie Shield – Decreased P-EV from 50 to 20%.
      • Genji Shield – +1 PA/MA and P/M-EV 25%.
      • Crystal Shield – Decreased P-EV from 40 to 20% and added Initial: Protect, Shell.
      • Venetian Shield – Decreased P-EV from 50 to 30% and added Halves: Wind, Water, Earth.
      • Kaiser Shield – Decreased P-EV from 46 to 30 and added Boosts: Wind, Water, Earth.
      • Onion Shield – Decreased P-EV from 80 to 60%.
    • Staves
      • Standardized all Staves to 10 WP.
      • Mage’s Staff – Increased the +MA from 1 to 2.
      • Staff of the Magi – 15 WP, Holy element, and Boosts: Holy
      • White Staff – No longer deals damage but has a 100% chance to remove eligible debuffs: [Stop, Oil, Poison, Doom, Undead, Slow, Charm, Sleep] on hit (still considered an attack).
      • Healing Staff – 14 WP, and no longer checks the attacker or target’s damage modifiers or mitigation
        • Note: this means that this weapon cannot be buffed by Attack Boost/Doublehand/Vehemence, Berserk status, or have its damage reduced by Protect/Defense Boost, or an increase in damage by targeting a sleeping/toad/chickened target.
      • REWORKED Nirvana – 10 WP, 20 Block, no longer Holy element, now 100% Bestows: Protect, Shell (no damage but treated as an attack), and Atheist and Doom immunities.
    • Swords
      • Standardized all Swords to 18 WP.
      • NEW Ultima Weapon (REWORKED Materia Blade) – Renamed to dissuade Materia Blade’s requirement for Limit. Has a chance to Cast: Ultima at 18 PWR (as opposed to Ramza/Luso’s 25).
      • REWORKED Nagnarok – Absorbs MP on hit and added KO, Undead, Stone, Traitor, Blind, Confuse, Silence, Vampire, Berserk, Toad, Poison, Slow, Stop, Charm, Sleep, Immobilize, Disable, Doom, Reraise, Regen, Protect, Shell, Haste, and Invisible immunities.
      • Moonblade – +1 SP instead of Equip: Haste.
      • Diamond Sword – Added +2 PA.
      • Coral Sword – Now Water element instead of Lightning, and Casts: a 9 PWR version of Quicksand (Geomancy) instead of Thundara.
      • Icebrand- Now Casts: Ice Breath (Reis’s Dragon) instead of Blizzara.
      • Ancient Sword – added Initial: Protect/Shell.
      • Sleep Blade – added Sleep, Berserk immunities.
      • Onion Sword – 32 WP instead of 50.
      • NEW Ebon Blade – Dark element, Casts: Unholy Darkness.
      • NEW Vitanova – Holy element, Casts: Holy.
      • NEW Flametongue – Fire element, Casts: Fire Breath (Reis’s Dragon)

    🛡️Equipment - Gear
  • All weapons that originally had Equip: Protect, Shell now use Initial: Protect, Shell, enabling a duration on these vital buffs while being able to interact with them or refresh them from abilities.
  • Heavy Armor
    • NEW Cursed Armor – +200 HP, Initial: Protect, Shell, Equip: Undead, and Haste and Regen immunities.
    • NEW Peytral – +160 HP, Initial: Protect, Shell.
    • Maximillian – Added Immune: Poison, Stone.
    • Carabineer Mail – +160 HP, added +1 PA.
    • Mirror Mail – +160 HP.
    • Genji Armor – +160 HP, added 100 MP.
    • Grand Armor – +160 HP, removed Equip: Reraise.
    • Onion Armor – Removed Equip: Reraise.
  • Clothing
    • NEW Escort Guard – +175 HP and Halves: Lightning, Water, Earth.
    • NEW Ever Coat – +120 HP, Boosts: Fire, Lightning, Ice, Wind, Water, Earth.
    • NEW Cursed Garb – +100 HP, +2 PA, +1 SP, Equip: Undead, Poison, and Regen, Haste immunities.
    • Ringmail – +120 HP, Initial: Protect, Shell.
    • Wizard’s Clothing – +120 HP, +80 MP, added +1 Magick Attack.
    • Jujitsu Gi – +100 HP, added Doom immunity.
    • Black Garb – +120 HP, added Slow immunity.
    • Power Garb – +100 HP.
    • Gaia Gear – +120 HP, +50 MP.
    • Mirage Vest – +70 HP.
    • Rubber Suit – +120 HP, +80 MP, added Negate: Water and added Oil and Poison immunities.
    • Brave Suit – +120 HP, removed Equip: Reraise.
    • Minerva Bustier – +110 HP.
  • Robes
    • NEW Cursed Robe – +0 HP, +150 MP, +3 MA, Equip: Undead, Immune: Haste.
    • NEW Samite Coat – +120 HP, +40 MP, +1 MA.
    • Silken Robe – +85 HP, +22 MP, added +1 SP and additionally extends the duration of Haste from 10 to 16 ticks.
    • Wizard’s Robe – +85 HP; +102 MP; added Silence immunity.
    • Chameleon Robe – +85 HP; +40 MP, added Absorb: Dark, added Boosts: Holy, Dark, and added Doom immunity.
    • White Robe – +85 HP, +120 MP, added Halves: Wind, Water, Earth, and Initial: Protect.
    • Black Robe – +85 HP, +80 MP, added Boosts: Wind, Water, Earth, and +1 MA.
    • Lordly Robe – +85 HP, decreased +PA from 2 to 1
    • Sage’s Robe – +85 HP, +130 MP.
    • Luminous Robe – +85 HP, added Equip: Faith.
  • Helms
    • NEW Cursed Helm – +100 HP, +1 SP, Equip: Regen, Undead, and Haste and Stop immunities.
    • NEW Chaos Helm – +150 HP, Boosts: Holy, Dark.
    • Grand Helm – +200 HP.
    • Genji Helm – +150 HP, +50 MP, added +1 PA/MA.
    • Close Helmet – +150 HP, added +1 Move.
    • Vanguard Helm – +150 HP, removed 20 MP; added +2 PA.
    • Crystal Helm – +150 HP; added Halves: Fire, Lightning, Ice, Wind, Water, Earth.
    • Onion Helm – Added +1 SP.
  • Hats
    • Acacia Hat – +50 HP, +1 SP.
    • Thief’s Cap – +60 HP, +1 SP.
    • Lambent Hat – +70 HP.
    • Headband – +100 HP.
    • Celebrant’s Miter – +100 HP, +120 MP.
    • Black Cowl – +100 HP, added Initial: Protect, Invisible, and +1 Move.
    • Gold Hairpin – +90 HP, added Oil, Toad, Chicken, and Doom immunities.
    • Green Beret – +70 HP, and added +1 PA.
    • Red Hood – +80 HP, +44 MP, added Initial: Shell, and +1 SP.
  • Hair Adornments
    • Barette – Added Doom immunity.
    • Cachusha – Added Oil immunity.

  • 📿Equipment - Accessories
  • NEW Steadfast Ring – Adds Initial: Veil, which prevents damage (except recoil) and status immunities for the duration. You cannot react while affected by Veil.
  • NEW Thief’s Gloves – Steal abilities now bypass Safeguard and the chance to steal is increased by 12%. Adds +1 SP.
  • REWORKED Chantage – Sets the Ability Cast and Status Effect chance of weapon attacks to 100% on hit.
    • NOTE: This item does not cause 100% status effects caused by abilities (such as Wind Slash being cast from Wind Spear) as those use their separate status chance.
  • NEW Bravely Armlet – Increases your Bravery by 10 at the end of each of your Active Turns.
  • REWORKED Cherche – Removed Equip: Float, Reflect status. This item now restores 20% of your max. MP at the end of your turn. Adds +1 SP.
  • Elven Cloak – 12% Physical and Magic Evasion, added +1 SP.
  • Battle Boots – Added 25% Physical Evasion (in addition to +1 Move).
  • Spiked Boots – Now +1 Move and +1 PA instead of +1 Jump.
  • Angel Boots (formerly Winged Boots) – Added +1 Move instead of Jump and added Equip: Regen.
  • Hermes’ Shoes – Added +1 Move.
  • Cursed Ring – Removed Equip: Undead and Immune: Charm. Now +2 PA/MA/SP but immune to Haste, Reraise, Regen, Invisible.
  • Protect Ring – Added Initial: Protect and Immune: Confuse, Sleep, Doom.
  • Magick Ring – Added Immune: Atheist, Berserk and Initial: Shell. Replaced Immune: Silence with Immune: Charm.
  • Septieme – +1 Speed instead of Equip: Haste.
  • Sortilege – Initial: Protect, Shell and extends the duration of Protect, Shell from 22 to 36 ticks.
  • Brigand’s Gloves – +2 Speed instead of Equip: Haste.
  • Magepower Gloves – Added 25% Physical Evasion.
  • Tynar Rouge – +1 Speed instead of Equip: Haste and reduced +PA/MA from 3 to 2 (retains Initial: Protect, Shell).
  • Japa Mala – Replaced Immune: Vampire with Immune: Doom.
  • Nu Khai Armband – Added Boosts: Dark.
  • Guardian Bracelet – Added Stop, KO, and Doom immunities.
  • Jade Bracelet – Added Silence, Charm, and Undead immunities.
  • Battle Cloak (formerly Mage’s Cloak) – +28% Physical and Magic Evasion, added +1 PA (retains +1 MA).
  • Vampire Cape – +28% Physical and Magic Evasion, added Absorbs: Lightning, Ice, Wind, Water, Earth, Dark, added Weak: Fire, Holy elements.
  • Invisibility Cloak – Decreased P-EV from 35 to 5% and now added Equip: Invisible.

  • 🍾Consumables
  • Potion – Restores 150 HP instead of 30 and is removed from Items. This item is strictly only used for Auto-Potion
  • Hi-Potion – Restores 200 HP instead of 70.
  • X-Potion – Restores 250 HP instead of 150.
  • Ether – Restores 50 MP instead of 20.
  • Hi-Ether – Restores 100 MP instead of 50.
  • Phoenix Down – Restores 20% of the target’s max.HP instead of a random number between 1 and 20. Deals 50% of an Undead unit’s maximum HP in damage instead of 100%.
  • Remedy – Added Removes Berserk.
  • Carbuncle’s Tear – Adds Reflect status to the target.
  • Hermes Tonic – Adds Float and Regen status to the target.
  • Ethereal Tonic – Adds Invisible status to the target (removed after action).
  • Stimulant – Removes Immobilize and Disable.
  • Adrenaline – Removes Stop and Slow.

  • 📝Miscellaneous (game systems/features)
  • Character Renaming (via Warriors’ Guild)
    • Players may now change the name of either any unique or generic characters (max. 14 chars). Please refrain from using inappropriate names.
  • Soundtrack
    • The random battles background music has been refreshed and will now randomly play one of the following nostalgic battle themes, fitting the theme of PvP much better than ever before. Note that this change also affects random encounters in the world:
      • Trisection
      • Back Fire
      • Decisive Battle
      • Remnants
  • Weather/Day System
    • Removed the weather and nighttime penalties affecting Bows/Crossbows.
  • Maps (Melee mode)
    • Midlight’s Deep maps (starting with The Creavase) now have brightness! This only affects the Midlight’s Deep maps in Melee currently and does not affect those found in Campaign.
  • Practice Mode (Araguay Woods)
    • 8 enemy team encounters that feature builds designed in the same way as the Standard format. You can encounter these teams to practice your roster offline depending on how you enter Araguay Woods:
      • Rapha (W) – Chemist, Archer, Thief, Geomancer
      • Delita (W) – Dragoon, Onion Knight, Chemist, Samurai
      • Agrias (W) – Time Mage, Knight, Dragoon, Summoner
      • Mustadio (W) – Dark Knight, Samurai, White Mage, Mime
      • Construct 8 (E) – Bard, Dancer, Dragoon, Monk
      • Cloud (E) – Geomancer, Squire, Archer, Black Mage
      • Valmafra (E) – Orator, Dark Knight, Mystic, Thief
      • Meliadoul (E) – Archer, Geomancer, Ninja, Bard
      • Special Random Encounter (from any direction) – Alma, Marach, Reis, Beowulf, Luso
  • Status Effects
    • Protect and Shell
      • Protect and Shell status now persists while KO’d. Note that their duration still decreases while dead.
    • Stop and Haste
      • Stop and Haste now cancel each other.
    • Doom and Reraise
      • Doom – Reduced the tick/countdown from 3 to 2.
      • Doom and Reraise now cancel each other.
    • Faith and Atheist
      • Faith and Atheist status now persists while KO’d. Note that their duration still decreases while dead.
    • Silence
      • KO now cancels Silence status so a unit may return no longer affected.
    • Undead
      • Decreased the KO counter while Undead from 3 to 2 resulting in faster self-resurrection.
      • Increased the self-revive chance from 50 to 60%.
    • Invisible
      • Doubles your evasion rates while active and NPCs are less likely to target you with actions.
    • Oil
      • This status’s bonus damage now applies to Fire, Lightning, Ice, Wind, Earth, and Water elemental abilities instead of only Fire and is a means to apply a “pseudo-weakness.”
      • This status is now removed when KO’d.
    • Veil (formerly Wall)
      • Grants the unit damage and status effect immunities (except recoil damage) for the duration but cannot activate their Reaction ability.
  • Status Effect Clock Tick Adjustment
    • Changes were made to reduce uptime on status effects in PvP due to the 40 Action Limit imposed in general settings.
    • Positive Status Effects
      • Protect/Shell/Wall – from 32 to 22
      • Haste – from 32 to 10
      • Regen – from 36 to 17
      • Veil – set to 8 (Sourced only via Steadfast Ring)
    • Negative Status Effects
      • Immobilize/Disable – from 24 to 12
      • Stop – from 20 to 12
      • Poison – from 36 to 22
      • Slow – from 24 to 10
      • Charm – from 32 to 12
      • Sleep – from 60 to 16
    • Neutral Status Effects
      • Faith – from 32 to 20
      • Atheist – from 32 to 16
      • Reflect – from 32 to 20
  • AI Behaviors
    • The AI can now target Invisible-status units.
    • Removed the decision-making to only Bestow: Protect, Shell when an ally/self is HP Critical.
    • Random encounter units can now have Fury/Magick Boost/Adrenaline Rush/Vanish assigned.
    • Units in random battles now have better equipment selection.