PvP Job Series: Knight

As we continue the Tactics PvP Job Series, we will have a look at the viability of the Knight job as the main role in PvP for competitive use.

PvP Performance Statcard

Effectiveness

Rating: 3 out of 5.

Stats

Rating: 3 out of 5.

Overall

Rating: 3.5 out of 5.

Based on the above performance, Knights are a solid job role, making them one of the better choices for PvP. Let us focus more on that below.

For more information on this job visit the link: Knight.

Abilities

A Knight’s biggest focus is their Arts of War ability tree, which focuses on rending or breaking various equipment or lowering the stats of their target. To make the most use of Arts of War you will need to be behind the target and have a notable amount of Physical Attack (PA) as their abilities use that in part in calculating the success rate of their kit. In addition to that, the better their weapon’s Power, the better the odds of successfully breaking the targeted gear. We won’t focus on each action ability as they function similarly to each other but we will highlight the more commonly used ones:

Rend Weapon (action) – This is the bread and butter ability to break an opponent’s weapon. Most jobs rely on their weapon to deal greater damage and some, especially the uniques like Cloud or Beowulf, lose a lot of their functionality to their skillsets when their weapons are broken. As always, your best results is striking from their rear.

Rend Shield/Rend Helm/Rend Armor (action) – Breaking a target’s shield will reduce their evasiveness, making it easier to get attacks and other abilities to hit. Breaking a target’s helm or armor is ideal if the have gear that is nullifying status effects or are providing them buffs like Protect, Shell, or Haste.

Parry (reaction) – This reaction ability is very good when coupled with weapons that have high parry rate such as Defender or one of the cloths as this unlocks their ability to act as a form of evasion from the front or sides. This ability is always on and does not require a trigger for it to proc.

Equip Swords (support) – Notably, this ability allows for other jobs to use swords (no Knight’s Swords or Fell Swords). This tends to find its way on builds that want to access the variety of different swords and it was worth mentioning because of that.

Stats

Stats as a primary job: HP: 120% | MP: 80% | Speed: 100% | PA: 120% | MA: 80% | C-EV: 10 | Move: 4 | Jump: 3

Can equip: Swords, Knight’s Swords, Shields, Helm, Armor, Robes

Besides being able to break weapons and lower the stats of others, Knights also have a good mixture of stats and with a C-EV of 10 coupled with a shield, they can also become agile against incoming damage. Their base Move of 4 helps with quickly getting into position for rending. Notably, their PA is a good starting ground for raising their physical power more to become more successful with their Arts of War.

Conclusion

Knights are a solid option for primary jobs looking to make tankier setups and wanting to add some control elements through their action abilities. Their abilities’ range is also based on their weapon so you can even use Arts of War from afar and you can also get another chance to break by dual-wielding.