Prerequisites: Squire Lv. 2
Can Equip: Bows, Crossbows, Shields, Hats, Clothing
Stats: HP: 100% | MP: 65% | SP: 100% | PA: 110% | MA: 80%
C-EV: 10 | Move: 3 | Jump: 3
Ability: Aim
✨PvP Patch Changes:
SP: 110% | MA: 100%
Innate: Ignore Elevation
Action (Aim)
The damage calculation for Aim is based on the weapon used. To view the list of weapons and their calculations, visit Weapons.
Note: The Swiftness support ability does not affect Aim.
Note: If the caster moves before the ability fires, Aim will fail. Aim targets a tile, not the unit positioned on the tile.
Ability | Speed | Range, Radius (Hori/Vert) | Formula |
---|---|---|---|
Aim +1 | 4 | Weapon Range | Weapon's |
Aim +2 | 5 | Weapon Range | Weapon's |
Aim +3 | 6 | Weapon Range | Weapon's |
Aim +4 | 8 | Weapon Range | Weapon's |
Aim +5 | 10 | Weapon Range | Weapon's |
Aim +7 | 14 | Weapon Range | Weapon's |
Aim +10 | 20 | Weapon Range | Weapon's |
Aim +20 | 35 | Weapon Range | Weapon's |
✨PvP Patch Changes:
Aim+ abilities have been consolidated into the new Take Aim ability, which now adds 33% more damage to your weapon’s normal calculation. Additionally, new abilities were added to enhance the Archer’s skillset with all abilities using some variable from your weapon, either its element and cast ability in Take Aim, weapon range, or its Weapon Power in Sonic Boom.
Note: Due to these changes in Aim, Swiftness support ability now does reduce the charge time of Take Aim and Break Aim.
Ability | PWR | MP | Speed | Range, Radius (Hori/Vert) | Effect | Formula |
---|---|---|---|---|---|---|
Take Aim | 33% | N/A | 2 | Weapon Range | Charge-time physical attack dealing 33% increased damage from a normal attack. This ability ignores Golem, uses your element, and can cast/inflict statuses. | (Weapon's) * 1.33 |
Sonic Boom | Variable | 20 | Now | 5 Range x 2 Vert, 1 | Unevadable physical attack. | SP * WP |
Beso Toxico | 60 | N/A | Now | Weapon Range | Inflicts: Poison, Oil statuses. | PA + PWR |
Break Aim | N/A | N/A | 1 | Weapon Range | Removes: Charging, Performing statuses. | Hit = 100% |
Aim Vitals | 40 | N/A | Now | Weapon Range | Inflicts: Doom status. | PA + PWR |
Charge Weapon | 16 | N/A | Now | Weapon Range | Magic-evadable magic attack. | MA * PWR |
Reaction
Adrenaline Rush (Trigger: HP loss) – Bravery% chance to increase your Speed by 1.
Archer’s Bane (Trigger: Bow or Crossbow attacks or abilities that use their weapon range) – Makes the base hit rate of incoming attacks or abilities caused by bow or crossbow (including Attack, Arts of War, Aim) become [
baseHitRate - yourBravery
]. This ability is similar to Shirahadori except it is exclusive to bows and crossbows and stacks with other sources of evasion.
✨PvP Patch Changes:
Ranger’s Bane (formerly Archer’s Bane – Trigger: Bow, Crossbow, or Gun attacks or abilities that use their weapon range) – Functions the same way as the original Archer’s Bane but also includes Guns and Magick Guns.
Support
Equip Crossbow – Equip Crossbows regardless of job.
Concentration – Targets cannot evade your physical attacks via their evasion percentages (C-EV, S-EV, A-EV). Note that this does not guarantee 100% success on attacks such as Arts of War, since these attacks can still miss. Targets may also still evade using the Shirahadori and Archer’s Bane abilities. Concentration has no effect on magic evasion.
✨PvP Patch Changes:
Equip Bows (formerly Equip Crossbow) – Equip Bows and Crossbows, regardless of job.
Concentration – Now increases your physical hit rate by 50% of the target’s total physical evasion instead of 100% ignoring their evasion sources.
This change is to put more emphasis on Invisible status (which acts like the vanilla Concentration) with additional changes to incentivize needing evasion in builds.
Movement
Jump +1 – Increase Jump by 1.
✨PvP Patch Changes:
Jump +1 was removed due to be inferior to Jump +2. Move +1 and Jump +1 were consolidated into select abilities.