Prerequisites: None (starter job)
Can equip: Knives, Guns, Hats, Clothing
Stats: HP: 80% | MP: 75% | SP: 100% | PA: 75% | MA: 80%
C-EV: 5 | Move: 3 | Jump: 3
Innate: Throw Items
Ability: Items 

PvP Patch Changes:
HP: 110% | SP: 110% | PA: 80%
Innate: Throw Items, Increases the potency of Potion and Ether-type items by an additional 50 (includes Auto-Potion)

Action (Items)

Chemists can use JP to unlock and learn all consumable Items.

PvP Patch Changes:
Many items were consolidated due to the redundancy in Remedy (such as Antidote or Maiden’s Kiss) and new items were added:

Reaction

Auto-Potion (Trigger: HP loss) – Bravery% chance to use either Potion, Hi-Potion, or X-Potion (whichever is available in inventory and the weakest potion available) after taking damage. 

PvP Patch Change (Auto-Potion):
Bravery% chance to strictly use Potion (+150 HP) after taking damage (Note: that there are 10x Potions available in the Tactics League PvP inventory).

Support

Throw Items – Allows consumable items to be used within a range of 4 or less.

Safeguard – Prevents equipped items from being broken or stolen.

Reequip – Adds the Reequip command. Allows you to change equipment mid-battle at the cost of an Action.

Movement

Treasure Hunter – Find hidden items while moving mid-battle. Must move directly to a tile to potentially find an item. The less Bravery (11 is the lowest) you have, the rarer the items you can find.

PvP Patch Changes:
Treasure Hunter was removed due to multiplayer maps not having hidden items in Melee and Rendezvous modes.