Tactics League – Rendezvous Addition and Challenges

As part of our community mission to provide a home for multiplayer Final Fantasy Tactics: The War of the Lions, we wanted to include a save that hones in on some of the game’s toughest PvE battles that you can take on with a buddy online wherever you have an internet connection and ZeroTier/PPSSPP. This supported save is included with our latest v2.5 save data update which you can read more about here.

✅Features

  • All 15 Rendezvous missions unlocked (game cleared)
  • This save is built similarly to how Starter is; the inventory is limited in quantity and characters have all jobs and abilities unlocked
  • Ramza is listed as R-Ramza so you can track multiple Rendezvous saves within the Tactics League save data if needed

📃Important Details

  • The PvP Patch must be disabled as this mode was designed with “vanilla” or original gameplay in mind
  • It is highly recommended to have an original version of your FFT WotL backup ready so you can play with original text/descriptions
  • Characters on the roster should not be modified, except via gear and abilities, and should retain their original Br/Fa values and stats
  • Any stat changes, including EXP/JP, while in Rendezvous are reset after the mission ends
  • Arithmeticks are disabled automatically in Rendezvous
  • Characters that “crystalize” are not permanently removed from the party roster
  • Multi-part missions, such as Brave Story, do not reset HP/MP, KO’d characters or status effects, inventory changes (such as katana breaks)

🏆Challenge and Scoring

You can always take on these missions with a friend casually, but why not add a little extra difficulty for added fun and strategy? The game’s Treasure Wheel dictates not only how many chests you get from completion but also your “Star Rating.” This Star Rating or the number of chests increases the fewer units you and your partner take on a mission together in addition to completion.

To go for a ⭐⭐⭐⭐⭐score:

  • Ideally, both players bring no more than 1 unit each. However, this may vary from mission to mission
  • Have zero party members KO’d by the time the mission ends (reviving does not penalize scoring)
  • KO as many enemy characters as possible


At a later date, we are working on featuring a competitive-style Rendezvous challenge for everyone in the Tactics League Discord to participate in, so make sure to start learning these missions and prep to show your PvE prowess. If you have not already joined our Discord hop in and find a partner!

Save Data v2.4 Update

In this update, we officially release the PvP Patch as a part of the Tactics League formats and update all Premades and Starter save data in unison with the newly released patch. As the community has reached a pivotal finale in beta testing, we are confident in releasing the latest competitive save with new offerings. This will be a hefty changelog, so make sure to read over each change in each format listed below. The PvP Patch must be enabled when playing with our formats as they have been balanced and adjusted around it (guides are available in Tutorials).

A massive shout-out to the following Discord members for helping shape the PvP Patch and thoroughly testing to ensure this patch is battle-ready!
Mikey_TacticsLive, jokerfisch, Dark Claw, Wngman, Salcy, and others that have contributed ideas and suggestions

Note: From this point forward, competitive saves will include the PvP Patch as an all-in-one download.

To download the official version 2.4 save data, go here: Download Version 2.4
Optionally, a text patch is available to download using the FFTactext application (part of the FFTPatcher suite). Visit the Text Patch Tutorial Guide for more info.

PvP Patch Changelog (opens in new tab)
Competitive Starter 3.0 Changelog
Generics Premade 3.0 Changelog
Uniques Premade 2.0 Changelog
Monsters Premade 2.0 Changelog

Competitive Starter 3.0

Zalbaag (NEW)

  • Replaced Balthier with Zalbaag. With the metagame shifting more towards Speed and less accessibility to Haste, Balthier was overperforming in certain aspects in addition to some exploitations that could put him in a class of his own. Balthier is very similar to Orlandeau in terms of being overpowered, so the approach is to retire him for this update. We are always welcome to return Balthier to the roster in a future update depending on community feedback and potential adjustments.

    For more information on Zalbaag’s stats, job, and skillset, visit Zalbaag.

Construct 8

  • Decreased Speed from 13 to 12.
    Comment: Speed reduction due to the lower accessibility of Haste and Speed modifiers to bring Construct 8 more in line with the rest of the roster. A chunky robot shouldn’t be able to outspeed most generic jobs by default! Originally, the plan was to reduce it to 11, however, after evaluating the increase of Haste sourcing, it still needs some extra to remain competitive in usage.

Luso

  • Decreased PA from 18 to 16 and increased MA from 11 to 13.
    Comment: With Huntcraft now having a mixture of PA and MA abilities, a little bump in his MA would help increase the potency of Choco Cure, Earthsplitter, and Ultima. Spin Punch was negatively affected by the PA reduction but also received a boost in PWR to compensate.

Inventory

  • Removed any item in the inventory not considered endgame or was not adjusted by the PvP Patch. This has significantly reduced clutter and the amount of time it takes searching for gear to equip characters.
  • Removed Ether from the inventory. Ether was removed to reduce the amount of MP restoration items a player has in tandem with Mana Shield. There is still 10x Hi-Ether and 1x Elixir available for use with Items.

Limited and Semi-Limited Gear Restriction Update

  • Most equipment has had adjustments via the PvP Patch and the restriction list has been updated to accommodate for such adjustments as well as re-evaluating where some gear is in the current limited/semi-limited/banned list. In general, many banned equipment has now returned as options due to the adjustments caused. Below are the new additions to the restrictions list:
    • NEW Limited – Materia Blade (equipped to Cloud but can be removed), all Fell Swords (Arondight, Chaosbringer, Deathbringer, Balmung, Valhalla), all Knight’s Swords (Defender, Ragnarok, Excalibur, Save the Queen, Durandal, Chaos Blade), all Guns (Fomalhaut, Stoneshooter, Blaze Gun, Glacial Gun, Blaster), Sage’s Robe, Luminous Robe, Onion Armor, Ribbon, and Sage’s Ring
    • NEW Semi-Limited – Minerva Bustier, Septième, Brigand’s Gloves, Featherweave Cloak, Invisibility Cloak
    • NEW No longer restricted (up to 3) – Gae Bolg, Staff of the Magi, Grand Armor, Brave Suit, Crystal Shield

Comment: The metagame has changed significantly from Starter 2.1 once the PvP Patch was created; opening new opportunities to standardize, balance, and adjust many equipment options to get into the hands of the player. Ribbon and Sage’s Ring in particular has been limited since they offer a ton of value compared to other equipment that has been overlooked (Barette, Cachusha, and Vampire’s Cape for example), ideally putting more thought into decision-making instead of going with the usual go-to’s. All Guns are limited due to the recent removal of Shirahadori since they are unavoidable. We will be monitoring their performance and adjusting if needed in a future update.

Generics Premade 3.0

Armiger (NEW)

  • Armiger [Damage] joins the roster in this update! This Squire-in-training will be replacing Ranger [Damage] to bring a new addition and playstyle to Generics. Using his innate Reequip, Armiger can swap out his Platinum Sword and Mythril Shield into one of the various weapons available in the inventory: Poison Bow (crossbow), Assassin’s Dagger/Blind Knife/Mage Masher (knives), Lamia’s Harp (instrument), Flame Mace (flail), Slasher (axe), Gokuu Pole (pole), or Nagnarok (sword). Coupled with an excellent 8 Move, Armiger is formidable in mobility so he can quickly get in range to attack and strive to become a Master-at-Arms!

    Note: Using Reequip in multiplayer will reset the gear back to his initial build afterward. Always continue to reset the game after completing a battle for integrity purposes.

Characters

  • Many equipment and stat adjustments were made in this update due to the changes caused by the PvP Patch. Not all character changes will be listed, but major changes will be listed separately.
  • Reduced the MP of characters utilizing magicks due to the cast-time adjustments from the PvP Patch. In general, most characters affected are around 160 MP or less.
  • Re-adjusted the Speed of some characters to compensate for the removal of Haste-equipped gear. For the most part, the Speed of characters is the same as they were in v2.2, with Shadow/Lancer/Stalwart/Timewalker being the fastest on the roster.

Inventory

  • Added 2x Ama-no-Murakamo for Sentinel [Tank], and 1x each of Poison Bow, Assassin’s Dagger, Blind Knife, Mage Masher, Gokuu Pole, Slasher, Nagnarok, Flame Mace, and Lamia’s Harp for Armiger [Damage].

Shadow [Damage]

  • Decreased PA from 20 to 11.
  • Swapped: Attack Boost for Dual Wield, reducing his damage potential by factoring the Assassin’s Dagger WP increase.
  • Removed Knives from Throw due to their WP increase.

Hunter [Damage]

  • Swapped: Ignore Elevation for Move +1 since Ignore Elevation is now innate.

Parivir [Damage]

  • Decreased PA from 18 to 12 due to innate Doublehand and katana WP increase.
  • Reduced MA from 24 to 19 to offset the +4 MA from Kiku-ichimonji.
  • Reduced MP by 49.
  • Swapped: Lv. 1 Black Magicks with Lv.2 variants.
  • Swapped: Doublehand with Arcane Strength.
  • Swapped: Shirahadori with Reflexes.

Zen [Damage]

  • Increased HP by 70, and decreased MA from 34 to 15 due to innate Faith in her job.
  • Swapped: Luminous Robe for Hempen Robe due to already having Faith.
  • Swapped: Ivory Pole for Whale Whisker.
  • Arithmeticks is now replaced with Ja-Magicks due to the PvP Patch. Removed Gravija from her Ja-Magicks skillset.

Lancer [Damage]

  • Added: Borrowed Time (formerly Steal Gil) to her abilities. This ability is a self, instant-cast Haste.

Paladin [Tank]

  • Decreased PA from 15 to 6, decreased MA from 18 to 10, increased HP by 22, and decreased MP by 40.
  • Swapped: Longsword for Durandal, gaining Faith and improving his White Magicks.
  • Swapped: Celebrant’s Miter for Wizard’s Hat.
  • Added: Protectja and Shellja (White Magicks) abilities.

Sentinel [Tank]

  • Increased MA from 11 to 13, decreased HP by 50.
  • Swapped: Ashura for Ama-no-Murakamo (Iaido) ability.
  • Swapped: Lifefont for Move +1 since Lifefont is gained innately.

Guardian [Tank]

  • Swapped: Longsword for Ancient Sword (immobilize chance).
  • Decreased PA from 15 to 10.

Cleric [Support]

  • Decreased MA from 17 to 15, decreased MP from 229 to 58 (will be increased by gear adjustments).
  • Swapped: White Staff for Healing Staff (restore HP on attacks).
  • Swapped: Celebrant’s Miter for Wizard’s Hat.

Timewalker [Support]

  • Decreased PA from 21 to 5 due to innate Doublehand, decreased MP by 137.
  • Swapped: Luminous Robe for Silken Robe.

Ramza [Damage]

  • Added Reprisal, Parley, and Manaburn abilities to Mettle.
  • Switched to the Ch. 4 version in order to preserve Shout and Ultima skillsets due to the added abilities.

Uniques Premade 2.0

Characters

  • Many equipment and stat adjustments were made in this update due to the changes caused by the PvP Patch. Not all character changes will be listed, but major changes will be listed separately.

Argath [Damage]

  • Swapped: Time Magicks for Aim (with Aim +1 – 3 abilities) due to the Equip: Atheist change in Fell Swords.
  • Swapped: Swiftness for Defense Boost since he no longer has magicks.

Luso [Damage]

  • Added all Huntcraft abilities, but removed Ultima to reinforce his other MA abilities and Iaido.
  • Swapped: Chirijiraden with Kotetsu due to the reworking of his skillset.

Zalbaag [Tank]

  • Swapped: Swiftness with Arcane Defense due to the PvP Patch’s reduced cast-time changes.

Reis [Tank]

  • Added: Dragon’s Gift and Dragon’s Might (Dragon) abilities since they now affect anyone.

Monsters Premade 2.0

Inventory

  • Removed items that were in the inventory that are not accessible for any reason in this format.

Yuna [Tamer]

  • Swapped: Orator job for Summoner job, adding Moogle, Ifrit, Shiva, Ramuh, and Titan abilities. This change was made to do a better service to her character inspiration from Final Fantasy X.
  • Reduced MA from 13 to 11 to reduce the damage/healing of Summons.
  • Reduced PA from 6 to 5 to compensate for the Dragon Rod WP increase.
  • Swapped: Ras Algethi for Dragon Rod and Celebrant’s Miter for Wizard’s Hat.

Leis [Tamer]

  • Swapped: Minerva Bustier for Sage’s Robe.
    Comment: Minvera Bustier was negating damage from Fire/Wind/Lightning effectively being a hard counter to monsters that dealt those types of damage. Sage’s Robe fits the theme of reduced elemental damage taken without outright blocking certain types.

Fynn [Tamer]

  • Reduced MA from 18 to 16 due to the PvP Patch.
  • Swapped: Nature’s Wrath for Critical: Quick.
  • Swapped: White Staff for Serpent Staff so he can deal damage with attacks.
    Comment: Nature’s Wrath can do a ton of unmitigated damage for this format when procced including status effects which should be relegated to monsters, not a reaction ability. Because of reduced cast times, Critical: Quick can come in handy for a fast Esuna or Cura mid-to-late game.

Squall [Support – Chocobo]

  • Reduced MA from 23 to 7 due to the Choco Cure PWR increase.

Rancor [Damage – Sekhret]

  • Reduced MA from 24 to 7 due to the Earthsplitter and Breath Fire PWR increase.

PvP Patch – The Next Update in Tactics PvP

Today, we are beginning community testing of our upcoming Tactics League PvP Patch, a way to improve certain aspects of Final Fantasy Tactics without changing fundamental or core features, unless it wholesomely benefits the competitive environment. This patch co-exists with the official save data in mind, allowing us to tweak stuff like abilities, gear, and other things to further strengthen their viability in PvP while weighing in on how these changes affect the current formats. For now, the current 2.3.1 save version will be the save to test on, but once the patch is official we will release a save data update to compensate or adjust where necessary.

To view the current status of proposals and implementations visit Tactics League: PvP Patch Updates | Trello

Proposals

Proposals are the “ideas” for improving the patch. Community members in the Tactics League Discord can provide a concept of what to change, such as adjusting clock ticks of cast-time abilities or improving certain weapons for better overall choices. Once a proposal is posted and there is some discussion around it, the proposal will then go through the following phases:

  • Proposal – The idea or concept a person would like to see implemented into the patch.
  • Testing – The proposal is set into the patch for testing purposes. Feedback is key to moving forward.
  • Implemented/Not Implemented – After testing and upvoting or downvoting it, depending on any further iterations needed the proposal may be fully implemented into the PvP patch for official use once it is fully released. If a proposal does not work out in the end, it will be moved to Not Implemented and shelved for the meantime (but this does not mean it cannot be iterated on and put back into Testing).

Cycles

Of course, we cannot put every proposal into a patch each time it is brought up otherwise we could never get proper testing done! Cycles are a way to set a timeframe to thoroughly test everything in the Testing phase so we can get some real-time responses on how they feel and play in PvP. For now, each Cycle will be set for 2 weeks, subject to change depending on the activity with playtesting.

These are the following start and end dates for each cycle as of this post:

  • Cycle 1 – 9/20 – 10/3
  • Cycle 2 – 10/3 – 10/17
  • Cycle 3 – 10/17 – 11/1
  • Cycle 4 – 11/1 – 11/14
  • Cycle 5 – 11/14 – 11/29
  • Cycle 6 – 11/29 – 12/12

Be a part of the community and help us shape the future of Tactics League competitive PvP! If you have not joined the Tactics League Discord, join us today, get set up for multiplayer, and experience our PvP offerings!

Save Data v2.3.1 Update

Today, an incremental update was published to address an issue with Onion Knights reverting their mastered status after a PvP/PvE battle and an adjustment to Beowulf in Generics Premade. Read the changelog below for more information.

To download official version 2.3.1 save data, go here: Download Official Save Data

Competitive Starter 2.1

Note: This is not an update to Starter, but rather fixes to correct an issue.

Characters

  • Re-learned/Added Speechcraft ability, Entice, on all characters to resolve the issue of Onion Knight’s mastered status being reverted after any battle. Based on testing, the game checks the status only after a battle has ended. This was addressed in the event a player saves after a PvP/PvE battle (which is highly not recommended for the Starter format).
    To note, Entice is still banned from the Starter format.

Generics Premade 2.2

Beowulf

  • Swapped: Vengeance for Confuse.
  • Increased PA from 11 to 13.
  • Comment: Vengeance could be abused by dealing team damage to Beowulf early game lowering his HP and being able to deal instant, 8-range damage (upwards of 400+) from safety early on if utilized. As a [Support] he shouldn’t ultimately be able to deal massive amounts of damage from range with little risk. Beowulf’s PA was increased to up his basic attacks from 154 to 182 un-mitigated to compensate for some of his damage loss.

Save Data v2.3 Update

In this update, we make some adjustments to the Generics Premade roster, a few changes to Uniques Premade including adding Zalbaag to the roster, and balance adjustments to Competitive Starter. This will be the last major save data update for the 2022 year unless an incremental is needed for fixes. Read the changelogs below for more information.

To download official version 2.3 save data, go here: Download Version 2.3

Generics Premade v2.1 Changelog
Uniques Premade v1.2 Changelog
Competitive Starter v2.1 Changelog

Generics Premade v2.1

To view the updated roster, visit: Tactics League: Generics Premade

Cloud

  • Swapped: Nature’s Wrath for First Strike.
    Comment: Nature’s Wrath enabled a relatively high amount of reactive damage due to Cloud’s MA. Instead of nerfing his MA (which is essential for his damage potential with Limit) we opted to switch his reaction to First Strike instead giving him better melee counterplay.

Lancer

  • Reduced PA from 18 to 16.
    Comment: PA reduced to slightly decrease Lancer’s Jump from 324 to 288 unmitigated.

Paladin

  • Increased PA from 14 to 15.
  • Increased MA from 16 to 18.
  • Comment: PA increase was to improve his basic attacks from 65 to 75 unmitigated and to also slightly improve his chance to rend via Arts of War. MA increased to improve the potency of his White Magicks.

Bouncer

  • Swapped: Lifefont for Move +1.
    Comment: Between Lifefont, Soulbind, and Chakra abilities, Bouncer has a ton of passive healing that can make it challenging to out-damage her. Though that is a part of her design, we need to tone back some of the passive healing.

Guardian

  • Increased PA from 13 to 15.
    Comment: PA increase was to improve her basic attacks from 65 to 75 unmitigated and to also slightly improve her chance to rend via Arts of War. Guardian did not receive a heftier PA increase for melee bonus due to affecting Arts of War further.

Apothecary

  • Swapped: Ras Algethi (gun) for Mythril Gun.
    Comment: Being ranged support, Ras Algethi was enabling too much damage from safety. Apothecary’s basic attacks are now 64 instead of 144 unmitigated, the same as Stalwart.

Distractor

  • Increased PA and MA from 13 to 15 respectively.
    Comment: PA and MA increase was to improve her basic attacks from 130 to 150 unmitigated since she attacks from melee range. This does also slightly buff the HP/MP damage of Witch Hunt and Mincing Minuet to 34 and 24 respectively.

Timewalker

  • Increased PA from 14 to 21.
    Comment: PA increase was to improve her basic attacks from 75 to 108 unmitigated since she attacks from melee range.

Uniques Premade v1.2

Zalbaag joins the fight in the [Tank] role in this update! Zalbaag will be replacing Aliste since he was underutilized and gives us an opportunity to see how his Blade of Ruin abilities perform in PvP. To view the updated roster, visit: Tactics League: Uniques Premade

Zalbaag (NEW)

  • Immune: Slow, Stop, Immobilize (via Empyreal Armband)
  • A master tactician, Zalbaag uses his Blade of Ruin skillset to reduce the enemy’s MP, Physical Attack, Magick Attack, or Speed stats drastically. This ability can also affect friendlies in the area so be careful who you target; requires cast time.
  • Being an expert in field strategies, Zalbaag can utilize Speechcraft to either reduce his enemy’s CT (Stall), cause death to slowly KO the enemy (Condemn) or cause the enemy to only perform attacks and lose player control via Berserk status (Insult).
  • Though he has a relatively low MP pool for his 20 MP-costing abilities, he can recover it by moving via Manafont.
  • To view his character profile and abilities, visit: Zalbaag

Construct 8

  • Increased PA from 10 to 14.
    Comment: Construct 8’s PA was increased to incentivize its damage capabilities. Pulverize does exceed the tank damage metric, but it requires Construct 8 to be at the same height and within 1 range as the target.

Cloud

  • Swapped: Nature’s Wrath for First Strike.
    Comment: Nature’s Wrath enabled a relatively high amount of reactive damage due to Cloud’s MA. Instead of nerfing his MA (which is essential for his damage potential with Limit), we opted to switch his reaction to First Strike instead giving him better melee counterplay.

Competitive Starter 2.1

Starter 2.1 update focuses on balancing unique characters while limiting the amount of some PA/MA-stacking gear and setting a cap on WeaponPower, in order to tone down on some of the overall damage potentials in this format. To view the updated roster, visit: Tactics League: Competitive Starter

Limited and Semi-Limited Gear Restriction Update
By reducing the number of available PA/MA-stacking gear on a team and setting a WeaponPower cap of 32, these changes generally bring down damage in the format. Coincidentally, these changes have also increased the viability of cast-time magicks as well as other abilities such as Auto-Potion and Doublehand allowing for more creative versatility.

  • Limited: Murasame
  • Semi-Limited: Rod of Faith, Wizard’s Rod, Runeblade, Lordly Robe, Brass Coronet, Bracer, Genji Gloves
  • Banned: Crown Scepter, Stardust Rod, Dreamwalker, Nirvana, Chaos Blade, Valhalla, Vesper
    Comment: Murasame was switched from semi-limited to limited due to its instant AoE healing that was even effective on lower MA builds. This should incentivize using White Magicks/Items and other sources for healing instead of always relying on Murasame since it is now riskier to spam cast.

    Rod of Faith was switched from limited to semi-limited to help with the viability of caster-based compositions, which have improved this update from testing. Bracer and Brass Coronet in particular are semi-limited due to their +3 PA/MA-stacking value and the various staves and rods were banned due to the amount of additional MA you can get from these weapons, especially with Dual Wield.

    Vesper, Chaos Blade, and Valhalla were all banned due to them being above the 32 WP cap. All other endgame weapons are closer to each other making for better options for itemization. To note, Onion Sword is an exception since it is limited in job and requires to be point-blank on target.

Characters

  • Removed: Speechcraft ability, Entice, from all characters in the roster as this ability is now banned.
    Comment: This ability was removed and banned due to limited counterplay options there were for it, potentially promoting unhealthy gameplay.

Mustadio

  • Increased HP from 291 to 343.
  • Increased Faith from 62 to 84.
  • Increased MA from 11 to 15.
  • Switched his job type from 16 Machinist to 22 Machinist, gaining innate Safeguard.
    Comment: Mustadio has always been overshadowed by Balthier. These buffs give him a bit more variance by now, having innate Safeguard (job only) and Mustadio being more magick-inclined while being slower and with less gear and skillset options than his pirate counterpart.

Agrias

  • Increased PA from 11 to 13.
    Comment: PA increased to improve the damage from Holy Sword abilities.

Marach

  • Increased MA from 11 to 16.
  • Reduced Faith from 31 to 3.
    Comment: The MA increase and reduction in Faith are buffs to improve Marach’s job skillset to be more effective as he was in a tough spot due to most opposing targets having 60 Faith, causing his Nether Mantra to scale weaker. In addition, Marach is now also the best option for using Fell Sword attacks due to their low Faith scaling.

Rapha

  • Increased MA from 14 to 17.
    Comment: MA increased to improve the viability of her Sky Mantra skillset.

Reis

  • Reduced MA from 19 to 17.
    Comment: Though Reis is limited to gear due to her job, her high base MA when coupled with MA-stacking gear makes Iaido and her Holy Breath hit very hard. This MA reduction slightly reigns in some of the power she has.

Cloud

  • Increased Speed from 11 to 12.
  • Increased MA from 10 to 17.
    Comment: The MA buff is to focus on raising Limit’s viability in Starter, improving the unmitigated damage of his abilities. Cloud will still need some additional investment when factoring mitigation sources.

Construct 8

  • Increased Speed from 11 to 13.
    Comment: This Speed buff was to help Construct 8 get more turns in the Starter speed metagame. Though it still cannot be affected by Haste, this does give Construct 8 an extra turn or two on average, increasing its viability as a pick. To note, Construct 8’s damage ignores all mitigation, so it always hits for 340 with Dispose.

Luso

  • Increased PA from 16 to 18.
    Comment: Luso is notably an inferior version of Ramza when compared directly. This PA buff makes him stand out as one of the hardest-hitting physical unique characters while having drawbacks (mainly lower Bravery/Faith and lower MA compared to Ramza).

Balthier

  • Reduced PA from 17 to 11.
    Comment: Besides Balthier having a very diverse skillset and stats/gear options, this nerf was to bring down some of his damage when utilizing Barrage with high-powered weapons (the biggest offender being Saggitarius Bow since it synergizes so well with his stats). The goal was to reduce his “one-shotting” potential, which is still doable with investment and Attack Boost/Vehemence. His overall total damage done with Barrage is down roughly 9% with this iteration.

Inventory

  • Removed: Potion and Hi-Potion (Chemists still have these learned for mastery purposes).
  • Increased X-Potion from 10 to 20.
    Comment: Due to the overall team damage reduction that was the focus of this update, Auto-Potion’s viability has improved when compared to Soulbind. When factoring incoming damage and these Br% reactions both proccing off HP loss, Auto-Potion is better healing when the damage taken is 300 or less, and Soulbind is better when the damage taken is 302 or higher. The removal of Potion and Hi-Potion was to reflect X-Potion being used in tandem with Auto-Potion at all times since damage is high in this format.


Save Data v2.2.1 Update

Today, we released an update that fixes a few bugs and addressed inventory counts in the SLOT 4/Starter save file. Read the changelog below for more information.

To download official version 2.2.1 save data, go here:
https://mega.nz/file/h4dSFLbZ#LzMaLdoC2hMGc4K2HMY0LlkfF4QYEk3UbnC4wQGXElc

Ramza

  • Rollback his Chapter 2/3 sprite to Chapter 4 as it was disabling Shout and Ultima abilities when switching off his Squire job. The sprite is tied to his skillset so he needed to be swapped back in order to have access to his full abilities.

    Note: He will still use his Chapter 2/3 sprite in Generics and Uniques Premade since he is played as is without job switching.

Alicia (Female Generic)

  • Fixed a previous issue where she had higher Physical Attack than the rest of the generic roster in Starter. She is now no longer stronger than the rest.

Inventory

  • Reduced Materia Blade from 3 to 2 since Cloud had one slotted (originally making the inventory count a total of 4).