In this update, we officially release the PvP Patch as a part of the Tactics League formats and update all Premades and Starter save data in unison with the newly released patch. As the community has reached a pivotal finale in beta testing, we are confident in releasing the latest competitive save with new offerings. This will be a hefty changelog, so make sure to read over each change in each format listed below. The PvP Patch must be enabled when playing with our formats as they have been balanced and adjusted around it (guides are available in Tutorials).
A massive shout-out to the following Discord members for helping shape the PvP Patch and thoroughly testing to ensure this patch is battle-ready!
Mikey_TacticsLive, jokerfisch, Dark Claw, Wngman, Salcy, and others that have contributed ideas and suggestions
Note: From this point forward, competitive saves will include the PvP Patch as an all-in-one download.
To download the official version 2.4 save data, go here: Download Version 2.4
Optionally, a text patch is available to download using the FFTactext application (part of the FFTPatcher suite). Visit the Text Patch Tutorial Guide for more info.
PvP Patch Changelog (opens in new tab)
Competitive Starter 3.0 Changelog
Generics Premade 3.0 Changelog
Uniques Premade 2.0 Changelog
Monsters Premade 2.0 Changelog
Competitive Starter 3.0
Zalbaag (NEW)
- Replaced Balthier with Zalbaag. With the metagame shifting more towards Speed and less accessibility to Haste, Balthier was overperforming in certain aspects in addition to some exploitations that could put him in a class of his own. Balthier is very similar to Orlandeau in terms of being overpowered, so the approach is to retire him for this update. We are always welcome to return Balthier to the roster in a future update depending on community feedback and potential adjustments.
For more information on Zalbaag’s stats, job, and skillset, visit Zalbaag.
Construct 8
- Decreased Speed from 13 to 12.
Comment: Speed reduction due to the lower accessibility of Haste and Speed modifiers to bring Construct 8 more in line with the rest of the roster. A chunky robot shouldn’t be able to outspeed most generic jobs by default! Originally, the plan was to reduce it to 11, however, after evaluating the increase of Haste sourcing, it still needs some extra to remain competitive in usage.
Luso
- Decreased PA from 18 to 16 and increased MA from 11 to 13.
Comment: With Huntcraft now having a mixture of PA and MA abilities, a little bump in his MA would help increase the potency of Choco Cure, Earthsplitter, and Ultima. Spin Punch was negatively affected by the PA reduction but also received a boost in PWR to compensate.
Inventory
- Removed any item in the inventory not considered endgame or was not adjusted by the PvP Patch. This has significantly reduced clutter and the amount of time it takes searching for gear to equip characters.
- Removed Ether from the inventory. Ether was removed to reduce the amount of MP restoration items a player has in tandem with Mana Shield. There is still 10x Hi-Ether and 1x Elixir available for use with Items.
Limited and Semi-Limited Gear Restriction Update
- Most equipment has had adjustments via the PvP Patch and the restriction list has been updated to accommodate for such adjustments as well as re-evaluating where some gear is in the current limited/semi-limited/banned list. In general, many banned equipment has now returned as options due to the adjustments caused. Below are the new additions to the restrictions list:
- NEW Limited – Materia Blade (equipped to Cloud but can be removed), all Fell Swords (Arondight, Chaosbringer, Deathbringer, Balmung, Valhalla), all Knight’s Swords (Defender, Ragnarok, Excalibur, Save the Queen, Durandal, Chaos Blade), all Guns (Fomalhaut, Stoneshooter, Blaze Gun, Glacial Gun, Blaster), Sage’s Robe, Luminous Robe, Onion Armor, Ribbon, and Sage’s Ring
- NEW Semi-Limited – Minerva Bustier, Septième, Brigand’s Gloves, Featherweave Cloak, Invisibility Cloak
- NEW No longer restricted (up to 3) – Gae Bolg, Staff of the Magi, Grand Armor, Brave Suit, Crystal Shield
Comment: The metagame has changed significantly from Starter 2.1 once the PvP Patch was created; opening new opportunities to standardize, balance, and adjust many equipment options to get into the hands of the player. Ribbon and Sage’s Ring in particular has been limited since they offer a ton of value compared to other equipment that has been overlooked (Barette, Cachusha, and Vampire’s Cape for example), ideally putting more thought into decision-making instead of going with the usual go-to’s. All Guns are limited due to the recent removal of Shirahadori since they are unavoidable. We will be monitoring their performance and adjusting if needed in a future update.
Generics Premade 3.0
Armiger (NEW)
- Armiger [Damage] joins the roster in this update! This Squire-in-training will be replacing Ranger [Damage] to bring a new addition and playstyle to Generics. Using his innate Reequip, Armiger can swap out his Platinum Sword and Mythril Shield into one of the various weapons available in the inventory: Poison Bow (crossbow), Assassin’s Dagger/Blind Knife/Mage Masher (knives), Lamia’s Harp (instrument), Flame Mace (flail), Slasher (axe), Gokuu Pole (pole), or Nagnarok (sword). Coupled with an excellent 8 Move, Armiger is formidable in mobility so he can quickly get in range to attack and strive to become a Master-at-Arms!
Note: Using Reequip in multiplayer will reset the gear back to his initial build afterward. Always continue to reset the game after completing a battle for integrity purposes.
Characters
- Many equipment and stat adjustments were made in this update due to the changes caused by the PvP Patch. Not all character changes will be listed, but major changes will be listed separately.
- Reduced the MP of characters utilizing magicks due to the cast-time adjustments from the PvP Patch. In general, most characters affected are around 160 MP or less.
- Re-adjusted the Speed of some characters to compensate for the removal of Haste-equipped gear. For the most part, the Speed of characters is the same as they were in v2.2, with Shadow/Lancer/Stalwart/Timewalker being the fastest on the roster.
Inventory
- Added 2x Ama-no-Murakamo for Sentinel [Tank], and 1x each of Poison Bow, Assassin’s Dagger, Blind Knife, Mage Masher, Gokuu Pole, Slasher, Nagnarok, Flame Mace, and Lamia’s Harp for Armiger [Damage].
Shadow [Damage]
- Decreased PA from 20 to 11.
- Swapped: Attack Boost for Dual Wield, reducing his damage potential by factoring the Assassin’s Dagger WP increase.
- Removed Knives from Throw due to their WP increase.
Hunter [Damage]
- Swapped: Ignore Elevation for Move +1 since Ignore Elevation is now innate.
Parivir [Damage]
- Decreased PA from 18 to 12 due to innate Doublehand and katana WP increase.
- Reduced MA from 24 to 19 to offset the +4 MA from Kiku-ichimonji.
- Reduced MP by 49.
- Swapped: Lv. 1 Black Magicks with Lv.2 variants.
- Swapped: Doublehand with Arcane Strength.
- Swapped: Shirahadori with Reflexes.
Zen [Damage]
- Increased HP by 70, and decreased MA from 34 to 15 due to innate Faith in her job.
- Swapped: Luminous Robe for Hempen Robe due to already having Faith.
- Swapped: Ivory Pole for Whale Whisker.
- Arithmeticks is now replaced with Ja-Magicks due to the PvP Patch. Removed Gravija from her Ja-Magicks skillset.
Lancer [Damage]
- Added: Borrowed Time (formerly Steal Gil) to her abilities. This ability is a self, instant-cast Haste.
Paladin [Tank]
- Decreased PA from 15 to 6, decreased MA from 18 to 10, increased HP by 22, and decreased MP by 40.
- Swapped: Longsword for Durandal, gaining Faith and improving his White Magicks.
- Swapped: Celebrant’s Miter for Wizard’s Hat.
- Added: Protectja and Shellja (White Magicks) abilities.
Sentinel [Tank]
- Increased MA from 11 to 13, decreased HP by 50.
- Swapped: Ashura for Ama-no-Murakamo (Iaido) ability.
- Swapped: Lifefont for Move +1 since Lifefont is gained innately.
Guardian [Tank]
- Swapped: Longsword for Ancient Sword (immobilize chance).
- Decreased PA from 15 to 10.
Cleric [Support]
- Decreased MA from 17 to 15, decreased MP from 229 to 58 (will be increased by gear adjustments).
- Swapped: White Staff for Healing Staff (restore HP on attacks).
- Swapped: Celebrant’s Miter for Wizard’s Hat.
Timewalker [Support]
- Decreased PA from 21 to 5 due to innate Doublehand, decreased MP by 137.
- Swapped: Luminous Robe for Silken Robe.
Ramza [Damage]
- Added Reprisal, Parley, and Manaburn abilities to Mettle.
- Switched to the Ch. 4 version in order to preserve Shout and Ultima skillsets due to the added abilities.
Uniques Premade 2.0
Characters
- Many equipment and stat adjustments were made in this update due to the changes caused by the PvP Patch. Not all character changes will be listed, but major changes will be listed separately.
Argath [Damage]
- Swapped: Time Magicks for Aim (with Aim +1 – 3 abilities) due to the Equip: Atheist change in Fell Swords.
- Swapped: Swiftness for Defense Boost since he no longer has magicks.
Luso [Damage]
- Added all Huntcraft abilities, but removed Ultima to reinforce his other MA abilities and Iaido.
- Swapped: Chirijiraden with Kotetsu due to the reworking of his skillset.
Zalbaag [Tank]
- Swapped: Swiftness with Arcane Defense due to the PvP Patch’s reduced cast-time changes.
Reis [Tank]
- Added: Dragon’s Gift and Dragon’s Might (Dragon) abilities since they now affect anyone.
Monsters Premade 2.0
Inventory
- Removed items that were in the inventory that are not accessible for any reason in this format.
Yuna [Tamer]
- Swapped: Orator job for Summoner job, adding Moogle, Ifrit, Shiva, Ramuh, and Titan abilities. This change was made to do a better service to her character inspiration from Final Fantasy X.
- Reduced MA from 13 to 11 to reduce the damage/healing of Summons.
- Reduced PA from 6 to 5 to compensate for the Dragon Rod WP increase.
- Swapped: Ras Algethi for Dragon Rod and Celebrant’s Miter for Wizard’s Hat.
Leis [Tamer]
- Swapped: Minerva Bustier for Sage’s Robe.
Comment: Minvera Bustier was negating damage from Fire/Wind/Lightning effectively being a hard counter to monsters that dealt those types of damage. Sage’s Robe fits the theme of reduced elemental damage taken without outright blocking certain types.
Fynn [Tamer]
- Reduced MA from 18 to 16 due to the PvP Patch.
- Swapped: Nature’s Wrath for Critical: Quick.
- Swapped: White Staff for Serpent Staff so he can deal damage with attacks.
Comment: Nature’s Wrath can do a ton of unmitigated damage for this format when procced including status effects which should be relegated to monsters, not a reaction ability. Because of reduced cast times, Critical: Quick can come in handy for a fast Esuna or Cura mid-to-late game.
Squall [Support – Chocobo]
- Reduced MA from 23 to 7 due to the Choco Cure PWR increase.
Rancor [Damage – Sekhret]
- Reduced MA from 24 to 7 due to the Earthsplitter and Breath Fire PWR increase.