With there being various positive and negative status effects in the game, each effect is listed here below, including more in-depth effects of each one (if applicable) and how to remove negative effects.
Negative Effects
Sleep
- Cannot gain CT, evade attacks, or trigger Reaction abilities.
- You are immune to Speechcraft and Dance abilities.
- A unit physically attacking another unit affected by Sleep will have its damage increased by 50%.
- Sleep lasts for 60 clock ticks.
- Remove: Take 0 or HP damage, or use Remedy, Esuna, or Purification.
- ✨PvP Patch Changes: Clock Tick reduced from 60 to 16.
Poison
- At the end of the unit’s Active Turn, they take damage equal to 1/8th of their maximum HP.
- Poison lasts for 36 clock ticks.
- Remove: Use Antidote, Remedy, Esuna, or Purification.
- ✨PvP Patch Changes:
- Now damages at 1/4 of your max. HP.
- Clock Tick reduced from 36 to 22.
Blind
- A target being attacked by a blinded unit has its evasion rates doubled during that attack.
- Remove: Use Eye Drops, Remedy, Esuna, or Purification.
- ✨PvP Patch Changes: A blinded unit can no longer evade incoming evadable attacks and abilities (attacking them is similar to the original Concentration).
Oil
- Take double damage from a fire-based ability or attack.
- Lasts until you have taken fire-based damage.
- Remove: Take fire-based damage from an ability or attack, or use Remedy.
- ✨PvP Patch Changes:
- This status’s bonus damage now applies to Fire, Lightning, Ice, Wind, Earth, and Water elemental abilities instead of only Fire.
- Purification additionally Removes: Oil.
Confuse
- The unit becomes uncontrollable, selecting random actions during their Active Turn.
- Reaction abilities cannot be triggered while confused; Movement abilities like Accrue Exp or Accrue JP do not work while in this state.
- The evasion rates of a unit under attack by a confused unit are doubled during that attack.
- Remove: Take 0 or more HP damage, or use Remedy, Esuna, or Purification.
Stone
- The unit can no longer move and their CT does not increase.
- A stoned unit cannot take any form of damage and can also not declare an action.
- If your entire party has stone status, the game/battle is over.
- Guest characters in the Story are immune to this status effect.
- Remove: Use Golden Needle, Remedy, Esuna, or Purification.
Silence
- The unit cannot use White Magicks, Black Magicks, Time Magicks, Mystic Arts, Summon, Speechcraft, Sky Mantra, Nether Mantra, Bio, or Ultima abilities.
- Bardsong and Spellblade abilities are unaffected by silence.
- Remove: Use Echo Herbs, Remedy, or Esuna.
- ✨PvP Patch Changes: Bardsong is now affected by Silence.
Toad
- The unit becomes a frog reducing its actions to only Move and Attack commands.
- Reaction abilities do not trigger while affected by Toad.
- If a Toad-affected unit attacks, the damage formula becomes: [
PA * (Bravery/100)
]. - A unit physically attacking a Toad-affected unit deals 50% more damage.
- Having berserk status does not increase a Toad-affected unit’s Physical Attack.
- Weapon attacks that count up to 3 Height can only go up to 2 Height if targeting a Toad-affected unit.
- Remove: Use Maiden’s Kiss, Remedy, Toad, or Esuna.
Slow
- The unit’s Speed is reduced by half, rounded down.
- Slow lasts for 24 clock ticks.
- Slow additionally Removes: Haste from the target.
- ✨PvP Patch Changes: Clock Tick reduced from 24 to 10.
Stop
- The unit stops moving and cannot gain CT while in this state.
- Reaction abilities will not trigger and the unit cannot evade attacks.
- Stop lasts for 20 clock ticks.
- A KO’d unit being revived will still have stop until it is removed.
- Remove: Cast Choco Esuna (from a Chocobo monster).
- ✨PvP Patch Changes:
- Salve and Adrenaline (Items) additionally Removes: Stop.
- Stop and Haste additionally cancel each other.
- Clock Tick reduced from 20 to 12.
Immobilize
- The unit cannot use the Move command.
- At the end of the unit’s Active Turn, CT is still decreased as if the unit did declare a Move.
- Immobilize lasts for 24 clockticks.
- Remove: Use Remedy, cast Esuna, Choco Esuna, Purification, or Dragon’s Gift.
- ✨PvP Patch Changes:
- Salve and Stimulant (Items) additionally Removes: Immobilize.
- Clock Tick reduced from 24 to 12.
Disable
- The unit cannot act, evade, or trigger Reaction abilities.
- At the end of the unit’s Active Turn, CT is still decreased as if the unit did declare an Action.
- Disable lasts for 24 clock ticks.
- Remove: Use Remedy, cast Esuna, Choco Esuna, Purification, or Dragon’s Gift.
- ✨PvP Patch Changes:
- Salve and Stimulant (Items) additionally Removes: Disable.
- Clock Tick reduced from 24 to 12.
Doom
- A countdown of 3 will appear above the affected unit.
- After the unit’s fourth Active Turn, the unit will be KO’d.
- An Undead-affected unit that has doom status will not be KO’d but will instead lose its turn.
- Remove: Reraise status.
- ✨PvP Patch Changes:
- Decreased the countdown from 3 to 2, resulting in faster KO infliction from this status (you have 1 effective turn before it inflicts)
- Doom now Removes: Reraise status.
- Moogle additionally Removes: Doom
Vampire
- You can only use the “Vampire” command while affected.
- The unit’s evasion rates become 0 and will be unable to trigger Reaction abilities or use Movement abilities like Accrue Exp.
- Monsters are immune to vampire status.
- If your entire party has vampire status, the game/battle is over.
- Remove: Use Holy Water.
Chicken
- Automatically occurs if the unit’s Bravery becomes 9 or less.
- The unit will become cowardly, run away from others, and become uncontrollable.
- Each Active Turn will increase your Bravery by 1.
- A unit physically attacking a chicken-affected unit deals 50% more damage.
- Weapon attacks that count up to 3 Height can only go up to 2 Height if targeting a chicken-affected unit.
- Remove: Raise your Bravery to 10 or higher.
Charm
- It can only be applied to a unit of the opposite gender if the target is human.
- Monsters can be charmed by either gender.
- A charmed unit views allies as enemies, and enemies as allies.
- The charmed unit becomes uncontrollable and makes actions that are disadvantageous to your party.
- Charm lasts for 32 clock ticks.
- Remove: Take 0 or more HP damage.
- ✨PvP Patch Changes:
- Abilities that can Inflict: Charm can now inflict it regardless of gender (unisex charming).
- Clock Tick reduced from 32 to 12.
Traitor
- The unit switches sides, joining the enemy party permanently for this battle.
- The traitor will have a “Guest” label above the unit’s picture frame.
- You can recruit units this way into your party roster post-battle.
- Remove: The effect ends at the end of the battle.
- ✨PvP Patch Changes: Though this status effect is still in the game, it is no longer accessible to players in PvP.
KO
- The unit’s current HP has become 0, making it unable to act entirely. A KO counter appears above them starting at 3.
- The unit’s CT gauge continues to increase. At each Active Turn, a KO counter (similar to Doom) will decrement, and if it reaches 0, that unit becomes either a Crystal (either can restore HP/MP or learn one of that character’s abilities) or a Treasure Chest (drops a random item).
- If revived and then later KO’d, the KO counter resets back to 3.
- Remove: Use Phoenix Down or cast Raise, Arise, or Reraise (before KO)
- ✨PvP Patch Changes: KO now Removes: Silence and Oil on death instead of these persisting.
Berserk
- Cannot use any other actions other than Attack.
- Becomes uncontrollable, but their attacks deal 50% more damage.
- Reaction abilities will not trigger, and Movement abilities like Accrue Exp do not function.
- Remove: Purification or Esuna.
- ✨PvP Patch Changes: Remedy additionally Removes: Berserk.
Undead
- Most abilities that restore HP now cause HP loss (such as the Cure magicks, Raise, and Summons that heal). Exceptions to this are Chakra, Chant, and Lifefont.
- Phoenix Down and Arise will cause an instant KO, while Raise will deal damage equal to half the undead’s max HP.
- Attacks that drain HP from you now restore HP instead.
- When an undead’s death counter reaches 0, there is a 50% chance the character will revive with a random amount of HP restored, otherwise, they are crystalized or vanished (in multiplayer).
- ✨PvP Patch Changes:
- Phoenix Down does 50% max. HP damage instead of the entire max.HP damage.
- Undead’s self-revive chance increased from 50 to 60%.
- Undead’s self-revive window decreased from 3 to 2, allowing for faster self-resurrection.
Positive Effects
Haste
- The unit’s CT increases by 50% more of your Speed per tick.
- This does not affect the unit’s Speed though mentioned in the game text it does.
- Lasts for 32 clock ticks.
- ✨PvP Patch Changes:
- Haste and Stop additionally cancel each other.
- Clock tick reduced from 32 to 10.
Shell
- Reduces all incoming damage from magic attacks and abilities by 1/3.
- Also reduces the accuracy and percentages of magic-based attacks.
- Lasts for 32 clock ticks.
- ✨PvP Patch Changes: Clock tick reduced from 32 to 20 and Shell persists while KO’d.
Protect
- Reduces all incoming damage from physical attacks or abilities by 1/3.
- Also reduces the accuracy and percentage of physical-based attacks (like Art of War).
- Lasts for 32 clock ticks.
- ✨PvP Patch Changes: Clock tick reduced from 32 to 20 and Protect persists while KO’d.
Regen
- Restore HP equal to 1/8 of your maximum HP.
- Lasts for 36 clock ticks.
- Removes Poison status.
- ✨PvP Patch Changes:
- Now restores 1/4 of your maximum HP.
- Clock tick reduced from 36 to 17.
Reraise
- When a unit that is KO’d with this status effect reaches 100 CT, they are revived with 10% of their maximum HP, rounded up.
- Removes Reraise status after the unit has been revived and does not skip the Active Turn this effect activates.
- ✨PvP Patch Changes: Reraise now Removes: Doom status.
Float
- Considered 1 Height off the tile you are currently positioned on.
- Immune to all earth-elemental abilities and attacks.
- Does not naturally remove itself once applied.
Invisible
- Ignores the physical and magical evasion rates of a unit while you are invisible and attacking.
- AI ignores an invisible unit in battle.
- Removed once you perform an action or take damage.
- ✨PvP Patch Changes:
- The AI can now target you at a reduced chance to do so instead of fully ignoring you.
- Invisible doubles all of your evasion rates making you harder to hit with evadable attacks.
Veil (✨PvP Patch Exclusive)
- Grants the unit damage and status effect immunities (except recoil damage) for the duration but cannot activate their Reaction ability. The unit can also not be targeted by incoming abilities or effects (this includes Golem, casting Haste on yourself, etc.).
- Lasts for 12 clock ticks.
- Veil status cannot be removed and must naturally expire by its duration.
Neutral Effects
Faith
- The unit’s Faith is considered at 100 temporarily, though this will not cause the unit to leave mid-battle.
- Lasts for 32 clock ticks.
- Remove: Cast Harmony (Mystic ability)
- ✨PvP Patch Changes: Clock tick reduced from 32 to 20 and Faith now persists while KO’d.
Atheist
- The unit’s Faith is considered at 0 temporarily.
- Lasts for 32 clock ticks.
- ✨PvP Patch Changes: Clock tick reduced from 32 to 16 and Atheist now persists while KO’d.
Reflect
- Most magicks bounce off the character and strike another tile instead. The new tile is in the same direction and distance from the target as the target was from the caster.
- Lasts for 32 clock ticks.
- ✨PvP Patch Changes: Clock tick reduced from 32 to 20.