Prerequisites: None (starter job)
Can Equip: Swords, Knives, Axes, Flails, Hats, Clothing
Stats: HP: 100% | MP: 75% | SP: 100% | PA: 90% | MA: 80% 
C-EV: 5 | Move: 4 | Jump: 3
Ability: Fundaments

PvP Patch Changes:
PA: 100% | MA: 100% | Move: 5
Can Equip: Knives, Swords, Axes, Rods, Staves, Flails, Crossbows, Books, Poles, Shields, Hats, Clothing
Innate: Reequip

Action (Fundaments)

Rush and Stone’s damage is randomized between 1 and up to PWR.

AbilityPWRMPSpeedRange, Radius (Hori/Vert)EffectFormula
FocusN/AN/ANowSelfIncrease Physical Attack by 1.N/A
Rush4N/ANow1 Range x 1 Vert, 1Deals physical damage, 50% chance to cause knockback. PA * (1..PWR)
Stone2N/ANow4 Range, 1Throws a stone at a target dealing physical damage, 50% chance to cause knockback.PA * (1..PWR)
SalveN/AN/ANow1 Range x 2, 1Removes blind, poison, silence statuses.Hit = 100%

PvP Patch Changes:
Focus now grants +1 to Physical and Magick Attack and Speed.

Rush was replaced with a similar ability in Throw Dagger, notably being able to be used at 6 range and having 100% knockback (or pushback) capabilities as long as the terrain or opposing verticality allows for it. Stone also includes a 100% knockback feature.

Frenzy and Taunt are new abilities that allow Squires to disrupt beneficial statuses or even Chicken a unit for a turn!

AbilityPWRMPSpeedRange, Radius (Hori/Vert)EffectFormula
FocusN/AN/ANowSelfIncrease Physical Attack, Magick Attack, and Speed by 1.N/A
Throw Dagger10N/ANow6 Range x 1 Vert, 1Deals physical damage, 100% knockback when able. PA * (1..PWR)
Stone1N/ANow4 Range, 1Deals minor physical damage, 100% knockback when able.PA * 1
SalveN/AN/ANow2 Range x 2, 1Removes: Immobilize, Disable, Stop, Blind, Poison, Silence.Hit = 100%
Frenzy255N/ANow1 Range x 1 Vert, 1Removes: Reraise, Haste from the target and deals damage equal to 40% of their max. HP.MA + PWR
Taunt3630Now1 Range x 1 Vert, 1Reduces the target's Bravery by 52 (auto-chickens generic units).MA + PWR

Reaction

Counter Tackle (Trigger: Physical attack within 1 range) – Counterattack with Rush.

PvP Patch Change (Counter Throw) (formerly Counter Tackle – Trigger: HP Loss) – Counterattack with Throw Dagger.

Support

Equip Axes – Equip axes regardless of job.

Beastmaster – Ally monsters within 1 tile gain their hidden abilities (requires ally monsters in party).

Defend – Adds the Defend command. Using Defend will double the character’s evasion chance until the next turn and is considered an Action.

JP Boost – Receive bonus JP from an action. [earnedJP * 3/2]

PvP Patch Changes:
Equip Two-Handed (formerly Equip Axes) – Equip Axes, Knight’s Swords, and Fell Swords, regardless of job.

NEW Death Strike – Increases your critical strike chance from 10% to 50% with normal attacks and applicable abilities (note that critical damage is a static 50% instead of random regardless of this ability or not).

JP Boost was removed due to maxed level characters and unlocked abilities.

Movement

Move +1 – Increase Move by 1.

PvP Patch Changes:
Move +1 was removed due to being inferior to Move +2. Move +1 and Jump +1 were consolidated into select abilities.