Prerequisites: Squire Lv. 6, Chemist Lv. 6;
Mastered Onion Knight requires 14 jobs to be mastered except Onion Knight, Dark Knight, Squire, Chemist, or Mime.
Can equip: All weapons and armor

Stats: HP: 50% | MP: 50% | SP: 100% | PA: 50% | MA: 50%
C-EV: 5 | Move: 4 | Jump: 4

Mastered Stats: HP: 150% | MP: 140% | SP: 120% | PA: 130% | MA: 120%
C-EV: 30 | Move: 4 | Jump: 4
Ability: N/A

✨PvP Patch Changes (Mastered version):
HP: 130% | MA: 125%
Innate: Doublehand, Dual Wield, Brawler, Counter
NEW limited skillset in Mastery Arts

Onion Knights can equip any weapon and armor in the game, however, they cannot slot any action, reaction, support, or movement abilities. A mastered Onion Knight has the highest base stats out of all jobs.

Action (Mastery Arts)

This limited skillset is a combination of select abilities from earlier jobs, giving Onion Knights more options instead of being strictly limited to attacks. In addition to innate Dual Wield and Doublehand, Onion Knights in Tactics League PvP are a force to be reckoned with as a specialized job.

AbilityPWRMPSpeedRange, Radius (Hori/Vert)EffectFormula
FocusN/AN/ANowSelfIncrease Physical Attack, Magick Attack, and Speed by 1.Hit = 100%
Take Aim33%N/A2Weapon RangeCharge-time physical attack dealing 33% increased damage from a normal attack. This ability ignores Golem, uses your element, and can cast/inflict statuses.(Weapon's) * 1.33
Cura301024 Range, 2x1Restores HP.(MA * PWR) * (Fa / 100) * (tFa / 100)
Thundara25624 Range, 2x1Deals lighting magic damage.(MA * PWR) * (Fa / 100) * (tFa / 100)
Rend Speed50N/ANowWeapon RangeDecreases the target's Speed by 2.PA + PWR
Revive6030Now1 Range x 1 Vert, 1Removes: KO and restores 20% of their max. HP.PA + PWR