Prerequisites: Squire Lv. 6, Chemist Lv. 6;
Mastered Onion Knight requires 14 jobs to be mastered except Onion Knight, Dark Knight, Squire, Chemist, or Mime.
Can equip: All weapons and armor
Stats: HP: 50% | MP: 50% | SP: 100% | PA: 50% | MA: 50%
C-EV: 5 | Move: 4 | Jump: 4
Mastered Stats: HP: 150% | MP: 140% | SP: 120% | PA: 130% | MA: 120%
C-EV: 30 | Move: 4 | Jump: 4
Ability: N/A
✨PvP Patch Changes (Mastered version):
HP: 130% | MA: 125%
Innate: Doublehand, Dual Wield, Brawler, Counter
NEW limited skillset in Mastery Arts
Onion Knights can equip any weapon and armor in the game, however, they cannot slot any action, reaction, support, or movement abilities. A mastered Onion Knight has the highest base stats out of all jobs.
✨Action (Mastery Arts)
This limited skillset is a combination of select abilities from earlier jobs, giving Onion Knights more options instead of being strictly limited to attacks. In addition to innate Dual Wield and Doublehand, Onion Knights in Tactics League PvP are a force to be reckoned with as a specialized job.
Ability | PWR | MP | Speed | Range, Radius (Hori/Vert) | Effect | Formula |
---|---|---|---|---|---|---|
Focus | N/A | N/A | Now | Self | Increase Physical Attack, Magick Attack, and Speed by 1. | Hit = 100% |
Take Aim | 33% | N/A | 2 | Weapon Range | Charge-time physical attack dealing 33% increased damage from a normal attack. This ability ignores Golem, uses your element, and can cast/inflict statuses. | (Weapon's) * 1.33 |
Cura | 30 | 10 | 2 | 4 Range, 2x1 | Restores HP. | (MA * PWR) * (Fa / 100) * (tFa / 100) |
Thundara | 25 | 6 | 2 | 4 Range, 2x1 | Deals lighting magic damage. | (MA * PWR) * (Fa / 100) * (tFa / 100) |
Rend Speed | 50 | N/A | Now | Weapon Range | Decreases the target's Speed by 2. | PA + PWR |
Revive | 60 | 30 | Now | 1 Range x 1 Vert, 1 | Removes: KO and restores 20% of their max. HP. | PA + PWR |