Prerequisites: White Mage Lv. 5, Black Mage Lv. 5, Time Mage Lv. 4, Mystic Lv. 4
Can equip: Poles, Books, Hats, Clothing, Robes
Stats: HP: 65% | MP: 80% | SP: 50% | PA: 50% | MA: 50%
C-EV: 5 | Move: 3 | Jump: 3
Ability: Arithmeticks
✨PvP Patch Changes:
Job renamed to Sage due to Arithmeticks being removed from Tactics League PvP
HP: 90% | MP: 120% | SP: 95% | PA: 105% | MA: 120%
Can equip: Rods, Staves, Books, Poles, Hats, Clothing, Robes
Innate: Swiftness, Faith status
Action (Arithmeticks / Ja-Magicks (PvP))
Arithmeticks ignore distance, are instant-cast, and cost 0 MP.
Magicks cast via Arithmeticks cannot be reflected but can be evaded.
Values of: CT, Level, Exp, and Height – Calculate using either of these values as the base condition.
Numbers of: Prime, Multiple of 5, Multiple of 4, and Multiple of 3 – Calculate using either of these number values as the parameter condition.
For example: Selecting Level (value) Multiples of 5 (number) Death (magic to arithmetick) would cast Death on all characters with a Level that is a multiple of 5.
Abilities that can be used for calculating Arithmeticks:
– White Magick: Cure, Cura, Curaga, Raise, Arise, Reraise, Regen, Protect, Shell, Wall, Esuna, Holy
– Black Magick: Fire, Fira, Firaga, Thunder, Thundara, Thundaga, Blizzard, Blizzara, Blizzaga, Poison, Toad, Death, Flare
– Time Magick: Haste, Slow, Stop, Immobilize, Float, Reflect, Gravity, Graviga
– Mystic Arts: Umbra, Belief, Disbelief, Corruption, Quiescence, Fervor, Trepidation, Delirium, Harmony, Hesitation, Repose, Induration
✨PvP Patch Changes:
Arithmeticks skillset has been replaced by Ja-Magicks, which focuses on powerful spells that only affect the enemy (except Quake). All Ja-Magicks are high in MP cost, but can be very impactful in PvP.
Ability | PWR | MP | Speed | Range, Radius (Hori/Vert) | Reflect (Yes/No) | Effect | Formula |
---|---|---|---|---|---|---|---|
Toadja | 100 | 99 | 5 | 4 Range, 2x3 (enemies) | No | Inflicts: Toad status. | (MA + PWR) * (Fa / 100) * (tFa / 100) |
Gravija | 130 | 99 | 5 | 4 Range, 2x3 (enemies) | No | Damages the target to 1 HP. | (MA + PWR) * (Fa / 100) * (tFa / 100) |
Flareja | 38 | 99 | 3 | 4 Range, 2x3 (enemies) | No | Deals non-elemental magic damage. | (MA * PWR) * (Fa / 100) * (tFa / 100) |
Blindja | 200 | 35 | 4 | 4 Range, 2x3 (enemies) | No | Inflicts: Blind status. | (MA + PWR) * (Fa / 100) * (tFa / 100) |
Confuseja | 160 | 35 | 4 | 4 Range, 2x3 (enemies) | No | Inflicts: Confuse status. | (MA + PWR) * (Fa / 100) * (tFa / 100) |
Sleepja | 150 | 35 | 4 | 4 Range, 2x3 (enemies) | No | Inflicts: Sleep status. | (MA + PWR) * (Fa / 100) * (tFa / 100) |
Aeroja | 35 | 99 | 4 | 4 Range, 3x3 (enemies) | No | Deals wind magic damage with a 19% chance to Remove: Float, Haste statuses. | (MA * PWR) * (Fa / 100) * (tFa / 100) |
Waterja | 40 | 99 | 4 | 4 Range, 2x3 (enemies) | No | Deals water magic damage with a 19% chance to Inflict: Silence status. | (MA * PWR) * (Fa / 100) * (tFa / 100) |
Quake | 38 | 99 | 5 | 4 Range, 2x5 | No | Deals earth magic damage with a 19% chance to Inflict: Immobilize status. | (MA * PWR) * (Fa / 100) * (tFa / 100) |
Reaction
Cup of Life (Trigger: HP overheal from another source) – Bravery% chance when having HP restored by another ally and it overhealing past your maximum HP to have the overhealed amount be applied to all allies, rounded up, regardless of their location.
Note: The healing tooltip will show for one character but it does apply to other injured allies as well.
Soulbind (Trigger: HP loss) – Bravery% chance to return half the damage taken to the attacking character and restore HP equal to that same amount.
✨PvP Patch Changes:
Cup of Life – Changed the animation from Potion to Cure so that you get a heal value on each ally affected instead of only the first.
Soulbind – Bravery% chance to return 60% of the damage taken to the attacking character but it no longer restores HP from the damage dealt.
NEW CT Boost (Trigger: HP Loss) – Increases your CT by 9 after taking damage.
Support
Exp Boost – Increases your Experience Points gained by 50%.
✨PvP Patch Changes:
Exp Boost was removed as characters are already maxed out in Tactics League multiplayer.
Movement
Accrue Exp – Gain 1 Experience Point for every 1 tile moved on unless you have berserk, confuse, or vampire status.
Accrue JP – Gain 2 Job Points for every 1 tile moved on unless you have berserk, confuse, or vampire status.
✨PvP Patch Changes:
Accrue Exp and Accrue JP was removed since characters are maxed out in Tactics League multiplayer.
NEW Dexterity – Your Class Evasion (C-EV) is now treated on all sides instead of only the front and increases your Move and Jump by 1.