**Tactics League - Monsters **Version: 5.0 Beta **Description: Documentation of updates to common monsters including job and ability changes -----------------------------------------------Monster Job Adjustments---------------------------------------- --------------Chocobo Family-------------- * Chocobo: - 108% HP > 115% HP, 94% MA > 40% MA - Added Choco Pellets to skillset (for faster Blue Magicks learning) * Black Chocobo: - 80% HP > 95% HP, 105% MA > 38% MA, 150% PA > 140% PA, 98% SP > 115% SP * Red Chocobo: - 99% MA > 44% MA, 136% SP > 120% SP - Decreased Move from 6 to 5 (these changes are to reduce MA due to increased PWR in Choco Cure/Choco Meteor) --------------Goblin Family-------------- * Goblin, Black Goblin, Gobbledygook: - Now use Charge instead of Tackle - Increased Move from 3 to 4 * Goblin: - 117% HP > 124% HP, 85% MA > 55% MA, 85% SP > 115% SP * Black Goblin: - 103% PA > 120% PA, 87% MA > 65% MA * Gobbledygook: - 92% MA > 72% MA --------------Bomb Family-------------- * Bomb, Grenade, Exploder: - Increased Move from 3 to 4 * Bomb: - Replaced Counter with Fury - 85% HP > 116% HP, 100% PA > 120% PA, 93% MA > 43% MA, 104% SP > 130% SP * Grenade: - Replaced Counter with Adrenaline Rush - 87% HP > 127% HP, 98% MA > 47% MA * Exploder: - Replaced Counter with Magick Boost - 124% HP > 134% HP, 96% MA > 46% MA, 110% SP > 115% SP --------------Cat Family-------------- * Red Panther: - Added Innate: Death Strike - 98% PA > 114% PA, 91% MA > 52% MA, 116% SP > 140% SP * Coeurl: - Added Innate: Brawler - 116% PA > 112% PA, 105% MA > 34% MA * Vampire Cat: - Added Innate: Nimble - 85% MA > 39% MA, 136% SP > 122% SP --------------Squid Family-------------- * Piscodaemon, Squidkraken, Mindflayer - - Replaced Counter with Bonecrusher * Piscodaemon: - Added Innate: Brawler - Added Mind Blast as a 2nd ability - Increased Move from 3 to 4, Jump from 3 to 4 - 96% MA > 39% MA, 111% SP > 132% SP * Squidkraken: - 96% MA > 46% MA * Mindflayer: - 92% HP > 102% HP, 92% MA > 49% MA --------------Skeleton Family-------------- * Skeleton: - Added Innate: Lifefont - 85% MA > 46% MA * Bonesnatch: - Added Innate: Defense Boost - 90% HP > 100% HP, 87% MA > 51% MA, 106% > 110% SP * Skeletal Fiend: - Added Innate: Arcane Defense - 101% HP > 109% HP, 88% MA > 54% MA, 102% SP > 112% SP (these changes are to reduce MA due to increased PWR in Anima abilities) --------------Ghost Family-------------- * Ghoul - 83% HP > 89% HP, 105% MA > 65% MA, 103% SP > 123% SP * Ghast - 82% HP > 96% HP, 106% MA > 66% MA, 110% SP > 120% SP * Revenant - 110% MA > 70% MA, 121% SP > 125% SP --------------Eye Family-------------- * Floating Eye, Ahriman, Plague Horror - Added Innate: Persuasive * Floating Eye - 80% HP > 90% HP, 90% PA > 120% PA, 89% MA > 36% MA, 104% SP > 122% SP * Ahriman - 75% HP > 95% HP, 95% MA > 46% MA, 95% SP > 110% SP * Plague Horror - 77% HP > 117% HP, 120% MA > 51% MA --------------Cockatrice Family-------------- * Jura Aevis: - Added Innate: Dexterity - Added Peck as a 3rd ability - 85% MA > 52% MA * Steelhawk: - Added Innate: Pierce - Changed Glitterlust to be -20 CT on target instead of Steal Gil - 90% MA > 32% MA * Cockatrice: - Replaced Counter with First Strike - Replaced Peck with Glitterlust - 100% MA > 50% MA, 135% SP, 129% SP --------------Boar Family-------------- * Pig, Swine, Wild Boar - Replaced Reckless Charge ability with Charge * Pig, Swine, Wild Boar - Increased Move from 3 to 4 * Pig: - Added Innate: Persuasive - 69% HP > 110% HP, 110% MA > 55% MA * Swine: - Added Innate: Brawler - 83% HP > 110% HP, 110% MA > 70% MA * Wild Boar: - Added Toot as a Hidden Ability - Added Innate: Brawler - 77% HP > 102% HP, 134% SP > 118% SP --------------Dryad Family----------------- * Dryad, Treant, Elder Treant - Increased Move from 3 to 4 * Dryad: - Added Innate: Defense Boost - Added Shell Nymph as a 2nd ability - 100% MA > 57% MA, 99% SP > 120% SP * Treant: - Replaced Counter with Cup of Life and added Innate: Lifefont - 95% MA > 64% MA, 96% SP > 114% SP * Elder Treant: - Added Innate: Arcane Defense - 99% MA > 66% MA, 94% SP > 100% SP --------------Minotaur Family-------------- * Wisenkin: - Added Breathe Fire as a 2nd ability - 100% MA > 52% MA, 112% SP > 118% SP * Minotaur: - 100% MA > 59% MA * Sekhret: - 100% MA > 50% MA --------------Malboro Family-------------- * Malboro, Ochu, Greater Malboro - Increased Move from 3 to 4 * Malboro: - 97% SP > 110% SP * Ochu: - 95% SP > 121% SP * Greater Malboro: - 98% PA > 125% PA, 93% SP > 100% SP --------------Behemoth Family-------------- * Behemoth, Behemoth King, and Dark Behemoth - Added Mighty Guard as a 3rd Monster Skill NOTE: This ability is not learnable at all via Beastmaster/Blue Magicks and is only added as a means of mitigation * Behemoth: - 105% MA > 65% MA * Behemoth King: - 100% MA > 44% MA, 123% SP, 113% SP * Dark Behemoth: - 161% HP > 138% HP, 200% PA > 152% PA, 95% MA > 38% MA, 125% SP > 115% SP --------------Dragon Family-------------- * Dragon, Blue Dragon, Red Dragon - Added Lancet as a 3rd ability * Dragon: - Added Thunder Breath as a 2nd ability - 100% MA > 40% MA * Blue Dragon: - Added Thunder Breath as a hidden ability - 105% MA > 51% MA * Red Dragon: - Added Fire Breath and Thunder Breath as a hidden ability - 100% MA > 35% MA --------------Hydra Family-------------- * Hydra: - 100% MA > 80% MA * Greater Hydra: - 133% SP > 119% SP * Tiamat: - 112% HP > 88% HP, 120% MA > 110% MA, 137% SP > 117% SP -----------------------------------------------Ability Adjustments---------------------------------------- --------------Goblin-family monsters-------------- * Now use Charge instead of Tackle to make ability room (functionally the same ability but different animations) * Eye Gouge - Increased PWR from 45 to 75 * Bloodfeast - Increased PWR from 30 to 50 --------------Bomb-family monsters---------------- * Bomblet - Increased PWR from 0 to 18, Increased Range from 1 to 2, Increased Vert. from 0 to 1 * Flame Attack - Increased PWR from 3 to 7 --------------Cat-family monsters----------------- * Venom Fang - Increased PWR from 40 to 60, Inflicts: Poison and Slow * Blaster - Increased PWR from 30 to 70 --------------Squid-family monsters--------------- * Ink - Inflicts: Blind and Oil and increased PWR from 50 to 70 --------------Ghoul-family monsters--------------- * Zombie Touch, Sleep Touch, and Oily Touch - All use 55 PWR instead of variable amounts --------------Eye-family monsters----------------- * Bewitching Gaze - Increased PWR from 35 to 45 * Beam - Reduces PA and MA instead of only MA by 2 * Doom - Increased PWR from 40 to 45 -------------Pig-family monsters----------------- * Snort - Now Decreases CT by 20 at 60% chance flat * Bequeath Bacon - This ability has been removed to make room for another and to demote level cycling -------------Bird-family monsters---------------- * Featherbomb - Increased PWR from 2 to 9 -------------Dryad-family monsters--------------- * Leaf Rain - Increased PWR from 3 to 9 * Guardian Nymph - Now Bestows: Defending, Regen instead of only Protect, Increased PWR from 45 to 75, Increased Vert. from 0 to 2 * Shell Nymph Bestows: Protect and Shell (instead of only Shell), Increased PWR from 45 to 75, Increased Vert. from 0 to 2 * Life Nymph - Increased PWR from 2 to 7, Increased Vert. from 0 to 1 * Magick Nymph - Increased PWR from 1 to 8, Increased Vert. from 0 to 1 -------------Minotaur-family monsters------------ * Feral Spin - Increased PWR from 1 to 4 * Breathe Fire - Increased PWR from 4 to 10 -------------Malboro-family monsters------------- * Lick - Additionally Bestows: Protect, Shell along with Reflect (100%), Increased Vert. from 0 to 3 * Malboro Spores - Increased PWR from 5 to 25 -------------Behemoth-family monsters------------ * Added Mighty Guard to all behemoth family monsters as a 3rd monster skill * Almagest (Dark Behemoth) - Decreased AoE from 2 to 1 -------------Dragon-family monsters-------------- * Added Fire Breath to “Dragon” * Added Lancet to all dragon family monsters as a 3rd monster skill -----------------------------------------------Notes on Chocobo Mounting---------------------------------------- * Chocobo, Black Chocobo, and Red Chocobo can all be mounted by human characters * While it is a human unit's turn, selecting Move and selecting the chocobo will give you the option to mount them * While mounted, the chocobo's Move/Jump and movement abilities are used; your unit's Move stat and movement abilities are disabled * Normal Attacks use your unit's weapon(s) * You can Jump (via Jump command) while mounted. The chocobo will remain on the tile untargetable/invulnerable until you land, even if there is a damage preview, the chocobo receives zero damage * The Throw command still uses the rider's Move stat, not the chocobo's * Damage taken is dealt to the rider, not the chocobo's * The rider's CT is used for the next turn, not the chocobo's *** Chocobo-Cleansable Statuses When Mounting *** Mounting a chocobo while it is under the following status effects will cleanse it of that status(es): - Confuse - Poison - Stop - Sleep - Immobilize - Disable - Doom *** Rider Status Immunities While Mounted *** While mounted, the rider becomes status immune against most statuses, except: - Faith - Atheist - Charm - Reflect - KO