**Tactics League - Encounters Updates **Version: 5.0 Beta **Description: Details on any mission, encounter, or enemy NPC changes in Campaign [General Encounters] * Story Encounters involving monsters will use Party Level +2 level scaling to improve their combativeness [Monsters/Bosses] --------------Chocobo Family-------------- * Chocobo: - 108% HP > 115% HP, 94% MA > 40% MA - Added Choco Pellets to skillset (for faster Blue Magicks learning) * Black Chocobo: - 80% HP > 95% HP, 105% MA > 38% MA, 150% PA > 140% PA, 98% SP > 115% SP * Red Chocobo: - 99% MA > 44% MA, 136% SP > 120% SP - Decreased Move from 6 to 5 (these changes are to reduce MA due to increased PWR in Choco Cure/Choco Meteor) --------------Goblin Family-------------- * Goblin, Black Goblin, Gobbledygook: - Now use Charge instead of Tackle - Increased Move from 3 to 4 * Goblin: - 117% HP > 124% HP, 85% MA > 55% MA, 85% SP > 115% SP * Black Goblin: - 103% PA > 120% PA, 87% MA > 65% MA * Gobbledygook: - 92% MA > 72% MA --------------Bomb Family-------------- * Bomb, Grenade, Exploder: - Increased Move from 3 to 4 * Bomb: - Replaced Counter with Fury - 85% HP > 116% HP, 100% PA > 120% PA, 93% MA > 43% MA, 104% SP > 130% SP * Grenade: - Replaced Counter with Adrenaline Rush - 87% HP > 127% HP, 85% PA > 117% PA, 98% MA > 47% MA * Exploder: - Replaced Counter with Magick Boost - 124% HP > 134% HP, 96% MA > 46% MA, 110% SP > 115% SP --------------Cat Family-------------- * Red Panther: - Added Innate: Death Strike - 98% PA > 114% PA, 91% MA > 52% MA, 116% SP > 140% SP * Coeurl: - Added Innate: Brawler - 116% PA > 112% PA, 105% MA > 34% MA * Vampire Cat: - Added Innate: Nimble - 85% MA > 39% MA, 136% SP > 122% SP --------------Squid Family-------------- * Piscodaemon, Squidkraken, Mindflayer - - Replaced Counter with Bonecrusher * Piscodaemon: - Added Innate: Brawler - Added Mind Blast as a 2nd ability - Increased Move from 3 to 4, Jump from 3 to 4 - 96% MA > 39% MA, 111% SP > 132% SP * Squidkraken: - 96% MA > 46% MA * Mindflayer: - 92% HP > 102% HP, 92% MA > 49% MA --------------Skeleton Family-------------- * Skeleton: - Added Innate: Lifefont - 85% MA > 46% MA * Bonesnatch: - Added Innate: Defense Boost - 90% HP > 100% HP, 87% MA > 51% MA, 106% > 110% SP * Skeletal Fiend: - Added Innate: Arcane Defense - 101% HP > 109% HP, 88% MA > 54% MA, 102% SP > 112% SP (these changes are to reduce MA due to increased PWR in Anima abilities) --------------Ghost Family-------------- * Ghoul - 83% HP > 89% HP, 105% MA > 65% MA, 103% SP > 123% SP * Ghast - 82% HP > 96% HP, 106% MA > 66% MA, 110% SP > 120% SP * Revenant - 110% MA > 70% MA, 121% SP > 125% SP --------------Eye Family-------------- * Floating Eye, Ahriman, Plague Horror - Added Innate: Persuasive * Floating Eye - 80% HP > 90% HP, 90% PA > 120% PA, 89% MA > 36% MA, 104% SP > 122% SP * Ahriman - 75% HP > 95% HP, 95% MA > 46% MA, 95% SP > 110% SP * Plague Horror - 77% HP > 117% HP, 120% MA > 51% MA --------------Cockatrice Family-------------- * Jura Aevis: - Added Innate: Dexterity - Added Peck as a 3rd ability - 85% MA > 52% MA * Steelhawk: - Added Innate: Pierce - Changed Glitterlust to be -20 CT on target instead of Steal Gil - 90% MA > 32% MA * Cockatrice: - Replaced Counter with First Strike - Replaced Peck with Glitterlust - 100% MA > 50% MA, 135% SP, 129% SP --------------Boar Family-------------- * Pig, Swine, Wild Boar - Replaced Reckless Charge ability with Charge * Pig, Swine, Wild Boar - Increased Move from 3 to 4 * Pig: - Added Innate: Persuasive - 69% HP > 110% HP, 110% MA > 55% MA * Swine: - Added Innate: Brawler - 83% HP > 110% HP, 110% MA > 70% MA * Wild Boar: - Added Toot as a Hidden Ability - Added Innate: Brawler - 77% HP > 102% HP, 134% SP > 118% SP --------------Dryad Family----------------- * Dryad, Treant, Elder Treant - Increased Move from 3 to 4 * Dryad: - Added Innate: Defense Boost - Added Shell Nymph as a 2nd ability - 100% MA > 57% MA, 99% SP > 120% SP * Treant: - Replaced Counter with Cup of Life and added Innate: Lifefont - 95% MA > 64% MA, 96% SP > 114% SP * Elder Treant: - Added Innate: Arcane Defense - 99% MA > 66% MA, 94% SP > 100% SP --------------Minotaur Family-------------- * Wisenkin: - Added Breathe Fire as a 2nd ability - 100% MA > 52% MA, 112% SP > 118% SP * Minotaur: - 100% MA > 59% MA * Sekhret: - 100% MA > 50% MA --------------Malboro Family-------------- * Malboro, Ochu, Greater Malboro - Increased Move from 3 to 4 * Malboro: - 97% SP > 110% SP * Ochu: - 95% SP > 121% SP * Greater Malboro: - 98% PA > 125% PA, 93% SP > 100% SP --------------Behemoth Family-------------- * Behemoth, Behemoth King, and Dark Behemoth - Added Mighty Guard as a 3rd Monster Skill NOTE: This ability is not learnable at all via Beastmaster/Blue Magicks and is only added as a means of mitigation * Behemoth: - 105% MA > 65% MA * Behemoth King: - 100% MA > 44% MA, 123% SP, 113% SP * Dark Behemoth: - 161% HP > 138% HP, 200% PA > 152% PA, 95% MA > 38% MA, 125% SP > 115% SP --------------Dragon Family-------------- * Dragon, Blue Dragon, Red Dragon - Added Lancet as a 3rd ability * Dragon: - Added Thunder Breath as a 2nd ability - 100% MA > 40% MA * Blue Dragon: - Added Thunder Breath as a hidden ability - 105% MA > 51% MA * Red Dragon: - Added Fire Breath and Thunder Breath as a hidden ability - 100% MA > 35% MA --------------Hydra Family-------------- * Hydra: - 100% MA > 80% MA * Greater Hydra: - 133% SP > 119% SP * Tiamat: - 112% HP > 88% HP, 120% MA > 110% MA, 137% SP > 117% SP --------------Special/Unique Monsters-------------- * Byblos (also ally) skillset changes: - Chant instead of Energize - Manaburn (Valamfra's version) - Vengeance - Maim instead of Parasite * Cuchalainn (The Impure) - Increased job HPM from 65 to 95% - Dread skillset now uses: Invigoration, Hesistation, Repose - Added Instant Cast innately to ensure abilities are instant like the original version of skills - Replaced Cannot Enter Water with Arcane Defense and Swiftness with Defense Boost since it is redundant with Instant Cast - Added Curse immunity * Belias (Gigas) - Increased job HPM from 90 to 110% - Added Arcane Strength innately due to using Mystic Arts/Spellblade-based abilities to improve hit% - Dread skillset now uses: Silence, Break, Confuse - Added Curse immunity * Adrammlech (The Wroth) - Increased job HPM from 90 to 110% - Added Arcane Strength innately due to using Spellblade-based abilities to improve hit% - Replaced Swiftness with Arcane Defense and added Defense Boost to improve mitigation - Dread skillset now uses: Break, Disable, Silence, Confuse - Added Curse immunity *Hashmal (Bringer of Order) - Increased job HPM from 83 to 103% - Added Arcane Defense and Defense Boost to improve mitigation - Replaced Swiftness with Instant Cast to ensure abilities are instant like the original version of skills - Added Curse immunity * Death Seraph - Increased job HPM from 85 to 105% - Dread skillset now uses: Umbra, Doom, Hesistation, Flareja - Added Curse immunity * High Seraph/Altima (Phase 1 - Final Boss, approx. 1900 HP) - Increased HPM from 70 to 100% - Added Defense Boost and Arcane Defense to improve mitigation * Arch Seraph/Ultima (Phase 2 - Final Boss, approx. 3600 HP) - Changed AI Behavior to Aggressive - Replaced innate Faith Boost with Arcane Defense - Added Defense Boost to improve mitigation - Added Curse immunity - Added Replenish to the second version of this boss (the first version already had it) - Divine Providence skillset (secondary) now includes the following: - Celestial Void (Sky Mantra) - Dispelja (original ability but 2 ticks instead of 7) - Return (original ability but 2 ticks instead of 7) * Serpentarius/Elidibus (Terminus - Midlight's Deep (campaign only)) - Increased HPM from 100 to 248% (now approximately 6200 HP) - Decreased MPM from 120 to 70% to lower Manafont recovery [Encounters] * Argath - Increased Level from 2 to 5 to imrpove resilience * Unique Thief - Assigned Escort Guard to equipment since this is a unique unit by portrait * Increased Orran's Level from 18 to 20 and replaced Gaia Gear with Ringmail to improve sustainability * Cloud and Aerith both join the Party equal to your highest Party Level * Aerith should be able to request to join the party after the event dialog ends * Monsters in this battle all use Party Level - Random instead of assigned levels to increase the difficulty of this encounter *Luso joins the Party equal to your highest Party Level * Rapha - Replaced Celebrant's Miter with Red Hood to ensure she has Protect/Shell * Rapha - Added Resilience to help deter incoming damage and give the player time to aid her * Dycedarg: - Replaced Defend with Pierce - Move +2 instead of Move +1 * Syneugh monster scales using Party Level +5 and has Random Bravery and Faith * Terminus: - Ashley Riot joins the Elidibus encounter and is recruitable along with Byblos - Note that Elidibus uses the base job changes, excluding the MPM and MAM increases, which include Innate: Instant Cast, Dexterity, Manafont, and Bonecrusher Negate: Wind, Ice, and Immune to all statuses, except Oil, Reflect - This boss encounter was drastically extended to make it feel more like a "super boss" fight, especially with 2 additional units * Alma - Now has Resilience instead of Faith Boost